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Topics - Olyandros

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Substance DesignerSubstance Designer - Feature Requests - Circle Packing Node
 on: January 05, 2019, 12:03:28 pm 
Hi,
 I found several threads in the forum regarding a way to tile and randomize without intersecting, unfortunately without any good solution. I think Substance Designer would really benefit from such a Circle Packing node for example to create foam like bubbly structures.
 
 Here is a nice example of what I mean:   
 https://youtu.be/QHEQuoIKgNE?t=971
 
 https://en.wikipedia.org/wiki/Circle_packing

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 Hi!
I have some simple object with a triplanar mapped height channel, everythng looks fine there. But in the resulting normal map channel the normal direction flips across the UV border and is clearly visivle on the model. Any ideas?
 
Cheers!

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Substance DesignerSubstance Designer - Technical Support - Exporting 16k?
 on: November 10, 2017, 11:22:27 pm 
Hey,
is it possible to export 16k maps? I set the cooking size limit to 16k but I am only able to export 8k maps.

Thanks!

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Hi!

Im using Designer for the first time with the demo version and after some tutorials this is my first own substance.
Also I am looking for a way to safe the iray setup and camera position, doesn't seem to work with "export current state".

Reference:


My substance so far:


 ;D

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It would be great to have an option to choose the scale of the program for hidpi displays. I am runnning Painter on a 4096x2160 31.5 inch display with 150% scaling on Windows. The interface is much to big. It would be nice to have an option to choose the scaling (like the dpi slider in Blender perhaps).

Sadly it seems that many programs on Windows still have these issues in 2016 (Photoshop, Cinema 4D, ZBrush, etc.). No one seems to able to do scaling right, either it is to big, to small or fuzzy :-/

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