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Even using just fill layers and Tri Planar Projections, I'm getting UV seams all over the places. Am I doing something wrong or is this some kind of bug?

The following example is for normal + height, but it happens with all available channels.

When using the Photoshop plugin, it seems to ignore my settings (for only one texture set export, for example).

It always sends out everything and opens in Photoshop dozens of documents when my intention was to have just one texture set exported.

If at least it just saved files to disk, I could then open just the desired document, but it opens everything in Photoshop.

Whenever I try to import some materials not installed with Painter, it crashes instantly (materials from Substance Source, for example).

If, instead of importing, I place the materials directly into the Shelf folder, Painter crashes while loading.

Windows 8.1, Dell i7 Processor, AMD R9 270 (followed the suggested Registry changes in order to avoid crashes on Dell machines).

After upgrading from 5.3 to 5.5, I get the message saying nvcuvid.dll is missing.

The program seems to open anyway, but when I try to open a substance file, nothing shows on both Graph and 3D view.

Substance Integrations - Autodesk Maya - Smart Tiles
 on: August 03, 2013, 05:00:50 pm 
May I use the Smart Tiles product with Maya? It seems to work like 'Make It a Parquet (or Brickwall)', but the product page mentions only Unity as compatible.


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