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Topics - Hugon06

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Hi guys !

I wanted to do a vertical concrete panels texture using the brick generator node, when I realized that the flood fill node doesn't work for me with it.
It works however with the tile generator node, but this one keeps a kind of horizontal joint at the top and bottom of the image, which is something I wanted ( ideally ) to avoid.

Do you have any idea about what's going on ?

All the best !!

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Substance PainterSubstance Painter - Discussions - Road texturing
 on: January 31, 2019, 03:15:39 am 
Hi guys !!

Here is my first post in the painter section, and I hope nobody already asked about it ( even though I have quite a serious doubt about it :D

Basically, I'm trying to texture a road with 3ds max, using lots of unwrap with different map channels to place different elements of it ( basic asphalt / lines / pedestrian pathes etc ).
This task is pretty daunting and long, and I'd like to know if you had some good workflow about how to do it in painter.
The only thing is that I'd like to keep some good definition for all the textures, therefore all the UVs have different sizes for each type of mapping.

I must say that I'm pretty new to substance painter, and that I'm strongly relying on you guys :D I'm not looking for a quick and easy magic solution obviously, but looking for a way to make this texturing moment a bit less ... painful :D








All the best !

H

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Substance DesignerSubstance Designer - Discussions - Layered concrete
 on: October 19, 2018, 11:48:28 am 
Hi guys,

I'm pretty new to substance, and I have one question that I can't solve even by searching on internet.
Basically, I'd like to do a kind of layered concrete, as we can see on this image on the left.

What I' ve tried to do was using a tile generator with a gradation pattern, that I wanted to distort using a directional warp to it.
Unfortunately, apparently the directional warp doesn't affect the tile generator node, and at the moment, I'm kind of stuck.
Do you have any idea how to do this ?

Thanks for your help guys !!

H

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