Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - morHam

Pages: [1]
SubstanceSubstance - Discussions - download servers
 on: March 02, 2017, 08:17:14 pm 
I am just noticing that your download servers are insanely running slow. I can understand the success of your products, but you SHOULD DO SOMETHING!!! This is weird, Amazon's servers problem!? And sure my internet is running great.

Substance PainterSubstance Painter - Showcase - My Camaro 69
 on: February 11, 2017, 06:11:04 pm 
This is just a car I modelled in Blender and painted in Painter.

Substance PainterSubstance Painter - Discussions - sketchfab Workflow
 on: December 28, 2016, 09:58:22 pm 

Is there any new configuration on how to export from SP2 to sketchfab. And i do know that in the version 1.5 of SP sketchfab export configuration was integrated but not anymore... Any idea!?

SubstanceSubstance - Discussions - ToolBag 3 is OUT!!!
 on: November 25, 2016, 03:37:55 pm 
Hi everyone,

I was wondering why Allegorithmic is not developing their own RENDER ENGINE to compete marmoset and Keyshot  rather than using Iray? Toolbag and Keyshot are great but it'd be intuitive from Allegorithmic to add a renderer to their arsenal!
imagine Substance Live (Painter, Designer, B2M, Source and RENDERER)!!!

Hi, I was wondering if it's possible to create id maps based on height information. I mean add height details to some layer and then give it color to use it as Id map. That would be really awesome!!! Imagine the control we'll have over the stamped details (give any material we want)

Substance PainterSubstance Painter - Discussions - Height or Normal
 on: September 16, 2016, 06:31:56 am 
Please could someone tell what are the pros and cons when using height or normal to add details to my model. Which one is best or rather suitable for this kinda stuff? I intended to add some panel loops (fuselage) to my model. How can I do it the right way?


Pages: [1]