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Topics - christianvfx

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1
This really could use Options for Normal Map Type Export and Channel Packing just like in Substance Painter. You have to manually flip the Green channel in a paint app to use the normal map in unity. And then I have to run everything through a Channel Packer if I am doing the HD or Universal Pipeline in Unity. I kind of expected this to have the same set-up you use in painter with profiles for Unity, Unreal, Redshift ETC....

The way it is now, it is actually slower then using Quixel Mixer.

2
I just upgraded Designer right before a live broadcast and the Gradient node failed when I sampled an image. I thought you guys would like to know it seems to be broken.

3
Substance PainterSubstance Painter - Technical Support - Inverted Mask Errors
 on: February 12, 2018, 11:44:12 am 
I make a Black mask and copy and past it to another layer. But when I invert i get issue if I do anything to it like paint on it, Huge sections seem to disappear on the screen. If I close the program and reopen it everything looks fine again. It's making it impossible to work.

I have tried rolling back my Nvidea driver. But that doesn't help.

My System:
Intel i7-3770 CPU
Ram 32 Gigs
Windows 10 Pro
Nvidia Geforce GTX 1080

4
I usually go from Zbrush to Substance Painter. One of the bigger questions is what Smoothing the UVS in Zbrush does in Substance Painter. will this cause Misalignments with edges???

5
Once again I am going through this "Blade Tutorial" and it asks to add an Iron Shiny material and click the Height button and adjust the Parameters. No Parameters appear for Height. I also checked with the scene file from the Tutorial as well and the same issue happens.

6
Apparently I posted in the wrong feed so here it is in the proper area.

My first Attempt with Substance Painter:


7
Normal, Ambient Occlusion, and Thickness Maps fail to bake on the Current build. Simple object, 1 UV set, No Overlapping UV's.
Hardware:
Intel i7-3770 CPU
Ram 32 Gigs
Windows 10 Pro
Nvidia Geforce GTX 1080
(All Drivers are Current as well)

I am unfamiliar with Thickness maps so I would also like to know an external program I can use to make them. I tested the same model in Zbrush and Toolbag and there were no baking issues..

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