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Topics - thesnowdog1971

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It's been a while since I've used the Auto Unwrapper and it seems decidedly broken now, I suspect that this Tiling business (which wasn't a feature the last time I used SP and everything was working fine without it there) has broken everything.

How can I go back to a previous version?

Hello everyone, I'm having trouble bringing my Asteroid model and textures into Unreal.

When I first import it, sort out the material by connecting the nodes and drag the model into my scene it looks like the colour is too light but otherwise it looks okayish:

But as soon as I build the lighting everything just goes dark:

In Substance Painter it looks like this:

Here's what I've done with the nodes in the Material:

As far as I can see I've done everything right but it's been a while since I've done this so maybe I've done something stupid somewhere? I've uploaded it to File Dropper here so that you guys can take a look:

Many thanks in advance for any help!

Hello everyone, I'm having trouble bringing my Asteroid model and textures into Unreal.

When I first import it, sort out the material by connecting the nodes and drag the model into my scene it looks like the colour is too light but otherwise it looks okayish:

But as soon as I build the lighting everything just goes dark:

In Substance Painter it looks like this:

Here's what I've done with the nodes in the Material:

Wasn't sure whether to post this here or in the Tech Support sub-forum, but here's as good a place as any.

I want to create a VR asteroid but I'm having trouble with my Normals because in VR Normal maps only display micro/macro(?) detail. The only way I can have them looking decent is with adding geometry, which given the medium is not ideal unless I want my scene running at 3fps lol  ;D

The asteroids are going to be in my Main Menu scene so I want them looking decent.

I've tried creating one in ZBrush and adding geometry via the Surface thingummybob then using Remesher and Decimator Master to bring the low res mesh down in polys but with the high res mesh at 400K and the low res mesh at 20K my textures and model aren't looking great in UE4 in VR.

Any suggestions on what I can do to produce an asteroid-like Substance would also be very welcome too. I've only messed around with metallic stuff for the inside of my mining ship so far, so anything rock-like is a bit of a mystery to me. All I've done so far is combined a couple of Concrete materials so far which look okay but I can't seem to change the colour for some reason.

Many thanks in advance for any help given! ;D

Asteroid_1c_mesh has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.

Asteroid_1c_mesh has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)

I've probably done something REALLY stupid somewhere, any help will be very much appreciated! Ta!

I'm working on a game at the moment and am looking to create a planet surface texture. It needs to look reasonable from a distance and it won't be seen close up. It's also going to be displayed in VR so any major bump mapping isn't going to work, just basically macro surface level stuff.

I honestly don't know where to start!

I guess I could add surface detail like mountains etc in the model itself with adding more polys, but I'm planning on adding a load of asteroids to my scene too so I need to keep the polys down as much as possible.

Anyone know where I should start with this? Thanks in advance for any help!

Now I haven't used it yet so I don't know how well it works but this idea is fantastic!!!

I'm going to give it a go next week! Thank you!!!

Have just been working on some rusty engineering panels and have noticed that I've got these lock files in my folders. Is this anything to worry about? I haven't seen these things before. :o

Hello everyone! ;D

I'm currently working on texturing some modular corridors for the VR sci-fi survival horror game I'm working on. I've just finished my first one, a corner piece which you can see here:

[deleted link!]

You may notice that there's a hole in the ceiling, this is where a light fitting goes with the idea of having alien parasites popping out of them every now and then to scare the crap out of players. But I just don't know where to start with it!

As you can hopefully tell from the model above the ship is old, grimy and decrepit. Any ideas what I can do with my light fittings? Here's a screenshot of the model in question:

I'm a complete n00b at Substance Painter and 3D modelling as I'm sure you can see from my models and texturing so far, so any help and advice will be very much appreciated!

Edit: Oops, accidentally deleted my model from SketchFab, new linkage here:

Just wondering what the difference is because I'm pretty sure that the SSS option wasn't available in the 2017 version of Substance Painter unless it was added in an update that I've missed.

I haven't worked with Substance Painter for a while so I'm pretty sure I've missed stuff.


I've just finished watching the Oculus Connect keynote and during the presentation they showed an experimental version of Substance Painter where you could work on your model whilst in VR.

Is there any chance of getting a hold of this and trying it out at all please?  ;D

I bought the Indie bundle last year and had a dialog box pop up when I launched Substance Painter earlier. It said something along the lines that my subscription had ended or this latest version wasn't covered by my subscription.

I thought that I would be able to get a perpetual licence when my subscription ended for $49 but I can't see that as an option anywhere. When I click on the Upgrade link on the website it takes me to a screen saying it's going to cost me $9.95 per month for 6 months and then $19.99 per month after that (with from Substance Designer in brackets) and the same thing for Substance Painter.

When I've gone to my account I can see that I bought my Indie bundle on 27th July last year so shouldn't I be able to download and install updates until then?

And will the Upgrade option also give me continued access to Substance Source and Substance Share?

I'm a bit confused as to what's going on at the moment lol

I've created a simple table and am planning on having different textures for it - one with a wooden top and metal legs, one with a metal top and metal legs and one with a wooden top and wooden legs.

It was all going well until I started working on the 100% wooden table - the top looks fine with the Cherry wood material but when I bung that on the legs I want the grain that's horizontal on the body to be vertical on the legs, ie being rotated 90 degrees.

Is this possible..?

Many thanks in advance for any help! ;D

For some reason I started getting 2 of the same nodes appearing when I bought Substance Designer and installed it. The first time I ran it I had one of each node and then every other time after that I had 2 of the things. I tried uninstalling it and reinstalling it but the same thing happened again. It was beginning to do my head in so I decided to uninstall it and completely delete EVERYTHING Substance Designer-related from my hard drive, just in case there were some resources or something already there on my hard drive and a new install was just adding to them.

So I've just reinstalled it and now I've discovered that a load of my nodes have gone missing altogether now lol :o ;D :o

I've just dragged one of my old projects from the recycle bin that has the Wood Fibers 1 node in it that was created using the last version (I've also just updated to the latest version too) and Wood Fibres 1 is there in my graph but it has (Legacy) in brackets and I can't add another one.

Does anyone have any ideas on how to fix this issue please? I've attached the log file to this post.

Edit: Well that's odd. I uninstalled Substance Designer and then tried installing the first version of Substance Painter 2017.1. After I installed that my missing nodes reappeared. I then tried reinstalling the latest version )2017.2.1) and after doing that my problem was solved. No idea what caused that to happen but all appears to be working fine now. I had double nodes appearing since I went from the 30 day trial to the full version for some reason.

Substance PainterSubstance Painter - Showcase - My First Finished Model!
 on: October 22, 2017, 07:29:29 pm 
Woo hoo! It's taken me AGES but I've finally got a model that I'm happy to include in my sci-fi VR game, Nakamura's Fall.

I just wanted to say thanks to everyone on here that's given me the help I needed to get this done, this is going to be the first of three storage crates I'm going to have in my game.

The game is going to be using the Unreal Engine and (hopefully, if it's good enough to get past their Submission process!) will be exclusive to the Oculus Store. I'm going for what would happen if Dreadhalls and Alien Isolation met at a party, got drunk, had wild rampant no-hold-barred sex and one of them gave birth afterwards lol :o

Any feedback would be very much appreciated, many thanks in advance!

I don't know why but I KEEP on posting in the Designer forum instead of the Painter forum for some reason. All of the work above was done using Substance Painter 2017.2. ;D

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