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Topics - gaston di pasquo

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1
Hi!
can you please help me here? I´m trying to export this simple graph as a normal map texture. it has 1 output only and 1 graph. super simple stuff. maybe is the cmd line I´m using? it´s just so simple I don´t want to start using python to do this stuff...

this is the line in text:
sbsrender render --input D:\normal_difference.sbs --output-path {inputPath}
and this is the error in the console:
[ERROR][SBSRender]Content of input file "D:\normal_difference.sbs" does not form a valid package.

2
Substance painter scripting not working..: Hi I´m trying to make a script to bake in different resolutions and turn off some channels to test bakes quickly, but I can´t change the textureSetBakingParameters by script.

I´m using the code from the web sample and tried everything, from direct reference like "Body" knowing that there´s a Body material, or looking for all textureSets, getting their names and using those variables.

var parameters = alg.baking.textureSetBakingParameters("Body")

parameters.definitions.Ambient_occlusion.enabled = false

//set the new texture set baking parameters
alg.baking.setTextureSetBakingParameters("Body", parameters)


I can change the commonBakingParameters() and works great, but I can´t change the textureSetBakingParameters... there´s no error log , just doesn´t changes the parameters...

can you help me?

thanks in advance

3
Hi guys, I´ve tried with all shaders, but anisotropy level and anisotropy angle parameters doesn´t work. I´ve even tried to write a shader using some brdf from disney brdf explorer but it doesn´t work. Am I missing something?? Do I need specific shaders to use it?
do you know if there is a hair shader for substance painter on the market?

Gaston

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