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Topics - staglaitor

Pages: [1]
1
Substance PainterSubstance Painter - Baking - How to export thicknmess map?
 on: November 11, 2019, 02:58:38 pm 
I have baked thickness map but failed to export it
https://imgur.com/Qa09Ri6
How can i do it?
Thanks

2
Hi

I just begin to learn designer...
How to enforce edge-select-node to work?
It doesn't work

https://imgur.com/y0t8bVv

Thanks

3
Substance PainterSubstance Painter - Baking - Where is edge selecting?
 on: September 14, 2019, 08:36:44 pm 
Hi

I have middle-poly model without any normal map and other maps
I loaded this model into painter and generated all maps without loading highpoly model. Succededexcept one map (Id color map).

Then i used generator to highlight convexity edges on the model but all edges are not thin and even moreover they are "softy and dirty"

https://imgur.com/SriAAXA

How can i get thin and even convexity like this?

https://imgur.com/xUNunw1

I'm wonder-struck - is it real that subs-painter can't solve such simple task?

Thanks

4
Substance PainterSubstance Painter - Discussions - Impossible convexity
 on: September 14, 2019, 02:11:04 pm 
Hi

I have middle-poly model without any normal map and other maps
I loaded this model into painter and generated all maps without loading highpoly model. Succededexcept one map (Id color map).

Then i used generator to highlight convexity edges on the model but all edges are not thin and even moreover they are "softy and dirty"

https://imgur.com/SriAAXA

How can i get thin and even convexity like this?

https://imgur.com/xUNunw1

I'm wonder-struck - is it real that subs-painter can't solve such simple task?

Thanks

5
hi

https://imgur.com/a/jbJh3

I processed textures in Painter and exported them.
All textures have stretches in many places.
How to avoid it?

Thanks

6
Substance PainterSubstance Painter - Discussions - Blending texture patches
 on: January 24, 2018, 12:13:49 pm 
hi
https://imgur.com/a/zm6Dc
Everybody know about texture seams. Are there any method to blend texture patches together to weaken the seams to zero
May be to overlap them with some transparency?
Thanks

7
There is a geometry-cube with square blocks. Solid Object.
There is a procedural texture with drawn squares
Can I proceduraly synchronize them?
Can I make texture squares to corrispond geometry squares?
https://imgur.com/a/09ydp
Thanks

8
Substance DesignerSubstance Designer - Discussions - Across uv shell
 on: July 14, 2017, 09:04:42 pm 
hi
As i know Designer can't lay an image over neighbourly located uv shells/islands
Is it possible Designer so weak software? What to do in this case?
Thanks

9
Substance PainterSubstance Painter - Discussions - Sharp edges...
 on: March 28, 2017, 12:15:15 pm 
Hi
I baked normal map and got such visual artifact.
There are highlighted polygons on normal map.
The edges of the polygon looks sharp...
Zoom the image...


10
hi

I compare convexity made in modo and painter
I tuned parameters in Painter.
There are no details and pixel-continuity of the mask. Why is it so bad quality?

modo


Painter

Pages: [1]