Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - staglaitor

Pages: [1]
1
Substance PainterSubstance Painter - Discussions - 2d-pattern over 3d
 on: November 22, 2019, 08:39:31 am 
Hi

https://imgur.com/IehnGsw

How can you see on the picture i have used Tri-planar to unfold 2d-pattern over the3d- surface without rupture (breaking) but Tri-planar failed.
How can i cover this 2d-pattern over 3d surface with continuty of the pattern?

Thanks

2
Hi

https://imgur.com/IehnGsw

How can you see on the picture i have used Tri-planar to unfold 2d-pattern over the3d- surface without rupture (breaking) but Tri-planar failed.
How can i cover this 2d-pattern over 3d surface with continuty of the pattern?

Thanks

3
Hi

https://imgur.com/IehnGsw

How can you see on the picture i have used Tri-planar to unfold 2d-pattern over the3d- surface without rupture (breaking) but Tri-planar failed.
How can i cover this 2d-pattern over 3d surface with continuty of the pattern?

Thanks

4
Hi

https://imgur.com/fZNxBTH

Can i draw a curve along discontinuous path automatically?
As you can see on the picture that the black-colour-path is interruptible an discontinuous
How can i restore continuity of the path

Thanks

5
Hi

https://imgur.com/4AJtdYc

As you can see the pattern (bubbles) is cut off by uv-island and does't move along the surface.

Thanks

PS

Edge of the UV-island cuts off the pattern's black-thick-line
As you can see the thick-line on the pattern is continuous.

6
Substance PainterSubstance Painter - Baking - How to export thicknmess map?
 on: November 11, 2019, 02:58:38 pm 
I have baked thickness map but failed to export it
https://imgur.com/Qa09Ri6
How can i do it?
Thanks

7
Hi

I just begin to learn designer...
How to enforce edge-select-node to work?
It doesn't work

https://imgur.com/y0t8bVv

Thanks

8
Substance PainterSubstance Painter - Baking - Where is edge selecting?
 on: September 14, 2019, 08:36:44 pm 
Hi

I have middle-poly model without any normal map and other maps
I loaded this model into painter and generated all maps without loading highpoly model. Succededexcept one map (Id color map).

Then i used generator to highlight convexity edges on the model but all edges are not thin and even moreover they are "softy and dirty"

https://imgur.com/SriAAXA

How can i get thin and even convexity like this?

https://imgur.com/xUNunw1

I'm wonder-struck - is it real that subs-painter can't solve such simple task?

Thanks

9
Substance PainterSubstance Painter - Discussions - Impossible convexity
 on: September 14, 2019, 02:11:04 pm 
Hi

I have middle-poly model without any normal map and other maps
I loaded this model into painter and generated all maps without loading highpoly model. Succededexcept one map (Id color map).

Then i used generator to highlight convexity edges on the model but all edges are not thin and even moreover they are "softy and dirty"

https://imgur.com/SriAAXA

How can i get thin and even convexity like this?

https://imgur.com/xUNunw1

I'm wonder-struck - is it real that subs-painter can't solve such simple task?

Thanks

10
hi

https://imgur.com/a/jbJh3

I processed textures in Painter and exported them.
All textures have stretches in many places.
How to avoid it?

Thanks

11
Substance PainterSubstance Painter - Discussions - Blending texture patches
 on: January 24, 2018, 12:13:49 pm 
hi
https://imgur.com/a/zm6Dc
Everybody know about texture seams. Are there any method to blend texture patches together to weaken the seams to zero
May be to overlap them with some transparency?
Thanks

12
There is a geometry-cube with square blocks. Solid Object.
There is a procedural texture with drawn squares
Can I proceduraly synchronize them?
Can I make texture squares to corrispond geometry squares?
https://imgur.com/a/09ydp
Thanks

13
Substance DesignerSubstance Designer - Discussions - Across uv shell
 on: July 14, 2017, 09:04:42 pm 
hi
As i know Designer can't lay an image over neighbourly located uv shells/islands
Is it possible Designer so weak software? What to do in this case?
Thanks

14
Substance PainterSubstance Painter - Discussions - Sharp edges...
 on: March 28, 2017, 12:15:15 pm 
Hi
I baked normal map and got such visual artifact.
There are highlighted polygons on normal map.
The edges of the polygon looks sharp...
Zoom the image...


15
hi

I compare convexity made in modo and painter
I tuned parameters in Painter.
There are no details and pixel-continuity of the mask. Why is it so bad quality?

modo


Painter

Pages: [1]