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Topics - AshJames

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When I saw that substance updated painting across UV's I got excited and started to make plans to update. Then I watched the video and saw its only UV tiles UDIM but not texture sets. Is this correct? You still can't paint across texture sets in the new update?


I am working with a two people on projects that require a lot of subtle gradient painting and a lot cloning in substance painter. Both have complained that the more they paint or the more clone stamping they do the slower Substance gets. It gets so slow and sluggish that the only way we have found to resolve it is to save out the diffuse map and bring it back into substance, then delete the layer with all the previous strokes and continue working. Its such an annoying process that one of the two people has switched over to Mari for the time being.

Is there anyway to resolve this without resorting to the above mentioned method or is this sluggishness just a result of adding a lot of paint strokes/clone stamps?


Substance PainterSubstance Painter - Showcase - Pulp Style Ray Gun
 on: March 26, 2018, 08:33:34 pm 
Just some spare time practice. Might use it as a prop in a bigger piece in the future. Would love to hear any feedback you might have.

Substance PainterSubstance Painter - Technical Support - Issues and question
 on: December 22, 2016, 09:38:42 pm 

I've been using Substance painter at home for personal projects but have recently been exploring if it would work for my professional projects. Currently I am working on super high resolution photogrammetry capture of objects that will eventually be fabricated at 7-14 times bigger than the original scans. Because of this we are capturing crazy high details in form and color using a variety of methods.

I've been exploring substance painter to see if it would be useful to us or not and have run into a few problems, questions, and things I wish existed.

1. I've been running into issues with mesh size and performance in substance painter. In particular I am getting very laggy brush response with higher resolution models. I can decimate to a much smaller size and get a model that works smoothly but in general a model from 200K and up makes the brush very laggy. My GPU is a K6000 with 12 GB of Ram. Is this normal and to be expected in general?

2. Sometimes my textures glitch and embed weird patterns into my layers. I have no idea why this happens but I've attached a file so you can see what I mean and will attach a log from after one of these glitches happened. When this occurs I have to restart the program and lose any unsaved work.

3. Some pieces I work on are pretty complex and have a ton of under cuts or places I can not easily reach. In Zbrush I can hide parts of the mesh and work on hard to reach areas but in SP there deosn't seem to be anyway to do this. Am I missing something or is this just not a feature?

4. Sometimes my initial color maps are around 16k and I wanted to use SP to build complex masks for various colors and areas. When I send my layers from SP to photoshop they come in a 4k and I have to re-scale them. Is there anyway to output to photoshop at a higher resolution?

5. I would love to have the ability to add other effects besides just levels. Like, saturation (which is not a post effect) and things like that.

Content - Substance Source - Am I missing something?
 on: December 17, 2016, 05:18:19 pm 
Every material I download from the substance source site opens in designer but there is no node tree, or I don't know how to make it visible. I can see previews of all the maps in the drop down on the left but can't output anything. What am I missing here?

I'm curious if anyone can give me insight into why this is the case. I am baking my normal map in substance painter based on a Low and High FBX with smoothing, exported from C4D. In substance the models surface looks great (picture on the right) very smooth surface. When I bring that same model into unreal with the normal baked from substance it looks pretty different (image on the left). For some reason I am losing that perfectly smooth surface from one program to the next and I can't figure out why. I have high precision on in unreal and all my settings maxed (all the ones I know of anyway), the normal map is 16bit.

Any thoughts?


I'm having an odd problem with substance painter in which I can't import anything from my networked server, but only from my internal hard drives. This doesn't happen with any other program on my computer and makes for an annoying work flow as I save most of my projects on the networked server.

Has anyone ran into this problem or have any idea why this is happening? Running the program as Admin doesn't seem to help.


Substance PainterSubstance Painter - Showcase - Android Test
 on: September 27, 2016, 07:58:27 pm 
Turn on HD textures in the menu ;-)

A quick material study I did this past Sunday to try and determine the direction I want to take this character. The mesh is way high poly and I don't think I really like the lights around her right eye but I'm going to go back and rework it some more and turn it into a more fully realized piece.

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