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Messages - krotart

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Substance PainterSubstance Painter - Discussions - Re: uv seam filter leaks
 on: November 14, 2019, 10:35:39 am 

Substance PainterSubstance Painter - Discussions - uv seam filter leaks
 on: November 14, 2019, 10:34:04 am 
I have a question 8)

I have a filter for the painter and it generates blur along the edges of the stroke
but if the strokeis near the edge of the uv, then the blur does not go to the neighbor uv island

how can this be fixed?
thanks in advance for your help)

Hi guys
so is there any news?
it was a long time and still no release date ...

i use 2017.2.5

Hi guys
i find a really frustrating problem with non square textures
seams it's working not perfect
here some exeples

edge detect node

curvature Smooth node 512x512

curvature Smooth node 512x4096

Check the flood fill nodes in SD 2017.2 ;)
beyond your expectations :)

well flood is actually make an errors right now i already post about it

Substance DesignerSubstance Designer - Discussions - Re: Flood node
 on: October 20, 2017, 12:20:55 pm 

Substance DesignerSubstance Designer - Discussions - Flood node
 on: October 20, 2017, 12:16:41 pm 
hello there Allegorithmic
I have try your new cool node flood
However, I think there are some thing it would be cool to add something to improve this node
Something about not tillable line mask or infinity island
Right now there are error but if this node lock at border island as it one island and if it infinity it just fill this island whit white color or any other color it could help

in PS it's look like this

way harder but possible ?

the new result :)
work pretty good now )

well my map isn`t tile
so i think this is the troble

i find here a v2 node
and i try it
but i still have some troble

this is the best i can get frome it

and i attach a bitmap i use for it
if you fave a minute to see  it and maybe make some test
thats wil be soo super )

hi guys
am i doing somthing wrong?

i have bitmap
and i imputed it in the filter
as a result  this is best what i get

leak everywhere :(

can some one help me  to get frome that kind of mask a random grayscale


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