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Messages - rwnet

Pages: [1] 2 3 ... 6
1
I can only post image from the latest version of Substance - I have already uninstalled the previous version.

2
It was not like that in the previous version - in the latest SD Non Uniform Blur Grayscale produces noise that can't be removed even when you set the Samples values to max - 16.

Any idea why is it happening?

3
It was not like that in the previous version - in the latest SD Non Uniform Blur Grayscale produces noise that can't be removed even when you set the Samples values to max - 16.

Any idea why is it happening?

4
Niiiiice:)

5
or you can just do it yourself by using a normal map as a vector map or rotation map (of of those two - I don't remember exactly)  for your tile sampler

6
Just use Tile Sampler for the grass and twitches and plug in a mask for the tile sampler and you are golden :)

7
Totally agree.

8
Substance DesignerSubstance Designer - Technical Support - Re: 32 bit nodes
 on: February 08, 2018, 02:59:09 am 
Thanks for the files
:)

9
Substance DesignerSubstance Designer - Technical Support - Re: 32 bit nodes
 on: February 05, 2018, 10:30:10 pm 
Thanks for the feedback  - I will try it out at home :)

11
Substance DesignerSubstance Designer - Technical Support - 32 bit nodes
 on: February 02, 2018, 07:21:58 pm 
Hi all,

Just recently I found an old article in 80lvl by Ben Wilson about new features of Substance Designer where he mentioned 32 bit nodes and how they can help fixing issues when blending two layers - for example perlin noise with some pebbles - blending them using Overlay mode results in flattening the pebbles where the whiter areas of perlin noise are. As I understood from the article 32 bit mode is suppose to prevent that from happening.
The example he gave doesn't work for me so I am assuming I did something wrong.
Can someone please explain this feature for me. Thanks.

Best regards,
Robert Wilinski

12
no problem man :)

13
I am assuming you want the Warp node :)

14
The backround node you are using is in Color mode while your foreground node is in Grayscale, that is why (the yellow line means this is a color node, gray line means this is a grayscale node. You can't blend between color and grayscale - they both have to be either color or grayscale.
 You have to options: either convert the grayscale node to a color node by connecting it to a Gradient map node (for example) or convert the color node to a grayscale using grayscale node (or also use the gradient map - it has a switch).


15
Directional Warp should do the trick

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