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Messages - Imconected

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1
SubstanceSubstance - Discussions - New UV tile on BETA testing
 on: March 26, 2020, 10:28:07 am 
Hi.
I just wanted to drop a word about the new udims workflow.

Super cool! I like the setup so far. I just tested on a new asset.

Great job!

Cheers.


2
Substance PainterSubstance Painter - Discussions - 16 bit Exr support
 on: March 07, 2020, 07:35:57 am 
Hi there.

Is planned for the near future adding 16bit exr export option?

Cheers.

3
Still no 16bit exr support.  :(

4
Substance PainterSubstance Painter - Discussions - ACES
 on: March 05, 2020, 12:46:19 am 
Hi there

Is aces ocio build in with the upcoming substance version?

Thanks.


5
Substance PainterSubstance Painter - Technical Support - Script filer error.
 on: January 03, 2020, 07:36:58 am 
Happy New Year!!! Creative people.

I get this error : [Script] file:///C:/Users/alvaro_letelier/Documents/Allegorithmic/Substance Painter/plugins/substance-source/main.qml:888: TypeError: Cannot read property 'label' of undefined

when I try to download from substance source.

Cheers!

6
Hi there.

Strange noise on my AO. What may cause this? 8-bit Output format?

Cheers.

7
Substance DesignerSubstance Designer - Discussions - Re: Custom mesh height
 on: December 13, 2019, 04:07:31 pm 
Hi Eggfruit.

Thanks for the reply. Yes. There is a tesselation option on the display. Max is 5. For now, is ok as it is the only preview.

Another question about imported mesh. Do you know how to reverse the normals, or if there is an option for it? My imported mesh gets inverted. Importing from Maya. 

Alvaro.

8
Hi there.

I'm using a flood fill and flood fill to gradient but when I connect a Level node to the flood fill I lost his properties so my Flood Fill to gradient stop working as I want.

I'm following a tutorial where the Level Node is connected to a Flood Fill node keeping its properties.

Thanks.


9
Substance DesignerSubstance Designer - Discussions - Custom mesh height
 on: December 13, 2019, 09:51:46 am 
Hi there.

I'm using a custom mesh to make my texture but the height preview does not look nice. The mesh is not very dense. Using SD's own meshes I can preview the height just right. How subdivided has to be my custom mesh to be able to see nice hight information? Or I can tesselate custom meshes on SD?

Thanks!

10
Waiting for new release.

11
Hi.

Still the same issue. Manually installed the plugin but not loading. Web base works fine.

Cheers.

12
Thanks for reply!!

13

Hi there.

Sorry, I made this feature request on Designer but is a Painter request.

It would be cool to be able to have more options to manipulate grouped layers. Also I found many times wishing to have transformation or deformation options at the 2D level like the warp transform option in photoshop.

Cheers.

14
Hi there.

It would be cool to be able to have more options to manipulate grouped layers. Also I found many times wishing to have transformation or deformation options at the 2D level like the warp transform option in photoshop.

Cheers.

15
Hi there.

For some reason, Substance Source is not loading on Win 10. The wheel of dead is the only thing I can see. is accessing it but it just does not load. Any ideas why?

Cheers.

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