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Messages - anbs92

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1
Hi there
             when i cleanup the project it will remove the masks from layers i am using SP 2018 before the new update it was working fine. pls help


Regards
Absathish

2
Thank u so much, its bcoz of i just follow the video and was like to use smart masks (in the video the smart mask has been used). but now i am using generators and filters. then i cant get the normal details from the generators even if i change the material normal intensity in the parameters. can u help me what i am missing?

thanks
absathish

3
Here is the setup image am doing this right way? when i aplly smart mask to the fill layer its not working


4
Hi folks i saw the dynamic material layering tutorial (https://www.youtube.com/watch?v=hVXroe8e88s) now I am using substance painter 2017.3.2 in this version i can't see opacity channel i can see only blending mask channel. i just follow the tutorial but it wont work anyone know how to do that? the major issue is the smart mask wont work . when i select the mask 1 and add fill layer then apply smart mask still i saw the material 1 only material 2 is not shown with the mask pls help me

thanks
absathish

5
Hi there i am using steam license when i open my Substance painter 2017.3.2 it will show me the latest update 2017.4 so i download and install that but its ask me to evaluate the product one more thing is previous version updates are updated me automatically but this one is sucks... pls help me guys...


thanks
absathish

6
Hi there When i try to open my substance painter I got some error and SP wont run anymore
PLs help

Regards
Absathish

7
Thanks vincent for your reply but my image cache size is already close to my RAM size i am not increase my image cache size




8
HI there
           I was download 3 environment maps(.exr files) from internet. and each one is above 200mb size so when i load anyone of that maps in SD 3d view its slow down the SD and take much time to loading the Environment maps. So the problem is environment maps size? if yes is there any other way to reduce the .exr files size bcoz SD default environment maps size is less than 10mb only

Thanks and regards
Absathish

9
Thanks keston for your quick reply and clarify me whats happening... before posting the forum i put a lot of minutes in SD and unity to find what i have done wrong why my material is not come into unity. it would be helpful if unity support latest version of SD..


Thanks and regards
Absathish

10
Hi there
             I was created rusty material in SD. then i publish it as RustyMetal02.sbsar when i import it in my unity project i cant use it it seems weird i am using SD 2017.1.2 and unity 5.6.0f3


Thanks and regards
Absathish

11
Hey wes I need to ask u something if i replace any map in the above sbsar material in unity with in second it will change as default map my custom map will not be applied can u pls tell me why this was happened?


Thanks
Absathish

12
Hey thanks for your reply i will try with standard shader with metalic roughness. Anyway i will upload my sbsar here pls test with your project

Thanks
Absathish

13
Hi there
          When i use sbsar file in unity5.6 from substance source i can't change the material properties.. pls help me i mention particular propeties in below image

thanks
Absathish

14
Thanks keston I was done the texture by another way i just open that sbsar material into substance player and export all the textures as bitmaps and assign in unity now i got the cloth texture but only thing that i was lost is material tweaking in unity anyhow its okay now


Thanks
Absathish

15
Hey keston
                Actually my problem is not like that i just tell everything what i did and you can try to find what is the
                problem
                   
                1.  I was download cotton_canvas.sbsar material from substance source
                2. Then Drag and drop it into My unity 5.6 project
                3. Assign to my cloth model
                4. Its looking good and i was increased my tile and changes some material parameters in unity
                5. Then save my scene in unity
                6. Finally i build that scene when i open my build(build.exe) its crashed

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