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Messages - DarkEdge

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1
okay thanks. I was leaning towards that and I appreciate your expertise in confirming.  :)

2
fyi...the textures i painted on are 2k in size

3
I'm getting a weird color blurring on DaveysLocker and Doolins stickers (see attached). I don't think it's a textile density issue as the other 3 stickers are clear, it's a 4k map. I even created an alpha of the outlines to help control the bleed and no good. Mesh is baked at 4k.

Any idea why this is happening?

4
Substance PainterSubstance Painter - Discussions - Texture Blurring...why?
 on: August 20, 2020, 08:04:46 pm 
I'm getting a weird color blurring on DaveysLocker and Doolins stickers (see attached). I don't think it's a textile density issue as the other 3 stickers are clear, it's a 4k map. I even created an alpha of the outlines to help control the bleed and no good. Mesh is baked at 4k.

Does anyone have an idea of whats going wrong??

5
Oh totally not knowing I am! lol. Thanks for pointing me in the right direction!

6
What do you mean by baking by Material? Are you referring to using the non UDIM way and splitting up UVs by material ID? Or are you talking about ID Maps? Both work fine on my end.

Can you provide the low and high mesh with more details and I'll test it.

I mean it used to be when you would bake mesh maps if you had a particular Texture Set List selected you had the choice of baking just that Texture Set List that is selected or baking ALL of thew texture sets...now it's just all of them. This is a very minor nit pick but is something that has changed none the less.

7
When importing new mesh with Edit/Project Config Substance isn't displaying the correct fbx model...this is my mistake, other issue is not

8
This latest build 2020.2.1 Windows is buggy:
1. Can't bake mesh maps by material anymore
2. When importing new mesh with Edit/Project Config Substance isn't displaying the correct fbx model

I'm uninstalling and going backwards till you guys figure it out

9
Substance PainterSubstance Painter - Showcase - Re: Wastelander
 on: January 23, 2020, 02:12:33 am 
Purchased and have watched it a couple times now, i admit i was stuck in a SP rut and this has broken me out of it...excellent tutorial!

10
Substance DesignerSubstance Designer - Discussions - UnExposing Parameters...?
 on: December 27, 2019, 12:57:28 am 
I have an sbs file where I exposed a bunch of parameters....I want to undo that. How is that done?

12
Just that, does anyone know what the physical size of the cube  is in real life?
Thanks!

13
Hi, I hope you can help me with a Shape Splatter distribution problem I'm having. I have a ground with some large boulders then I have some twigs I am distributing...but the twigs are distributing on top of the boulders! Is there a way from the Twig Splatter to mask off the Boulder areas?

I know that if I put the Twig Splatter in front of the Boulder Splatter the Boulders will sit on top of the Twigs, just hoping there might be a mask solution for this.

14
ahhh...
3D View/Materials/Default/Definitions/PBR/Tessellation
3D View/Materials/Default/Edit/TessellationFactor=16, Scale=10
 ;D

15
Can you please help me with this. I am wanting some really deep cracks in this cement texture...but they don't seem to penetrate far enough. My scene is 2048x2048, inheritance is Relative to Parent, my nodes are L16. As you can see from the attached image the large cracks just ride along the top of the surface and don't penetrate downwards.

I hope you can help me!  :)

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