Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - adamto99

Pages: [1]
1
Merci pour ces informations !usa today protonmail

2
Même si Painter ne prend pas en charge la peinture sur les UDIM, vous avez toujours des jeux de texture par espace de mosaïque UV. Personne ne rend des textures simples 30720 x 30720 ...audacity temp mail origin

3
SubstanceSubstance - Discussions - Re: Profile avatar?
 on: November 16, 2019, 09:06:39 pm 
To actually answer your question: It just has to be really small. Mine is 64x64
so we should modify it

4
I was actually looking for something similar but audacity temp mail origin after taking a look at the helpful community and the peoples around there, I will recommend everyone to get on-board. This is a great server for the community and I really appreciate people behind it for bringing it for us. :) After resolve discord stuck on starting screen issue I think I can answer anyone's question.
me to bro we are same

5
SubstanceSubstance - Discussions - Re: UE4 vs Unity integration
 on: November 14, 2019, 02:02:31 pm 
Within designer you can switch between them through tools>Switch engine.
If you're using windows, usa today protonmail the cpu renderer will be called sse2, and the gpu renderer direct3d.
The cpu engine has some drawbacks, mainly in terms of rendering speed and some nodes are less or not usable. (tile splatter is extremely slow and flood fill does not work)

Unity uses cpu. Unreal can use both the cpu and gpu renderer.
More info here: https://docs.substance3d.com/integrations/game-engines-149291238.html

Generally speaking, unless you have a reason to change substance parameters during runtime, I would avoid using substance in-engine and just export your textures from substance as bitmaps.
I greatly encourage you to be in :-)

Pages: [1]