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Messages - thirtyseven100101

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Content - Substance Share - Re: License clarification.
 on: August 28, 2016, 05:13:50 pm 
Awesome! Thank you Jeremie.

Content - Substance Share - Re: License clarification.
 on: August 27, 2016, 05:51:21 pm 
I'll copy paste what I posted on Polycount on this subject:

The way we see it is for a material, brush or filter used to paint or texture an asset that's part of a larger project, this project can't be considered "altered material" or "derivative work" as its scope is much larger and the original creators do not need to be credited.

BUT assets being used to create and redistribute a similar (single or group of) assets require the creator to be credited. eg. You download a smart material that you tweak and embed in another smart material that you redistribute or you use a substance material as is or slightly modified to texture a prop that you sell on an asset store.

That would be quite a nice license, but that's not what the current license states.

The license defines Adapted Material as material subject to Copyright and Similar Rights that is derived from or based upon the Licensed Material and in which the Licensed Material is translated, altered, arranged, transformed, or otherwise modified in a manner requiring permission under the Copyright and Similar Rights held by the Licensor.

That would include the game itself but also trailers, screenshots, gameplay videos, video reviews...
Otherwise the CC-BY-SA license wouldn't have been a problem.

Please update the license to something more practical.

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