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Messages - mudoglu 0

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1
Substance PainterSubstance Painter - UV Tiles - Unload UDIMs
 on: July 23, 2020, 04:08:53 pm 
Is there any way to unload UDIMs from vram?
Or isolate only the one currently needed?

2
Substance PainterSubstance Painter - UV Tiles - Re: UDIMS and seams
 on: July 23, 2020, 03:53:50 pm 
Hmm if i turn on normalization to ray distance i get a really flat thikness map.
And the curvature is getting really high contrast.


3
Substance PainterSubstance Painter - UV Tiles - UDIMS and seams
 on: July 23, 2020, 03:47:14 pm 
Is there any settings to prevent seams in the thikness, curvature map?

4
Are those cryptic messages a hint for UDIM support?
https://twitter.com/i/status/1283454541724254209

5
Yes please make it happen. I need UDIMs.

6
If you need that kind of control i agree.

In this case export the masks and the materials separat.
Make a custom exporter.

7
Why would it be more realistic? Its the exact same.
And if you would like that workflow just export the mask.

8
Im goin crazy here without UDIM support. Aaaaaah....

9
Substance PainterSubstance Painter - Discussions - Re: Worn paint.
 on: May 25, 2020, 09:05:22 am 
Just look on Youtube there are hundreds of tutorials.
https://youtu.be/xppOU2y10Cs

10
You do all your layering in substance and substance does bake it into one material.
You wont need a live link what you do in painter should look exact like what you render in max if you use the vray mat in substance.

Take a look at those video.
https://youtu.be/35YP62kMSsY

11
No Color palette. I would need that 20 times a day.

12
Same here it doesnt remember the settings. Even if i hit save.


:: Updated to latest version and it does work now.

13
Are there any plans to support the new Standard Surface Shader coming with MaterialX?
There are some interesting channels like translucency, sheen, anisotropy, coating.


14
Substance DesignerSubstance Designer - Discussions - Re: MaterialX
 on: April 21, 2020, 02:04:55 pm 
To get it working i had to set my Python Path to the correct folder.




Here is a install video from Xolotl Studio.
https://www.youtube.com/watch?v=Ref1ZZUtSIg

15
Substance DesignerSubstance Designer - Discussions - Re: MaterialX
 on: April 17, 2020, 10:03:41 pm 
New version tested.
New log.

[ERR][899][Python]Traceback (most recent call last):
[ERR][900][Python]  File "C:/Users/mir/Documents/Allegorithmic/Substance Designer/python/sduserplugins/sdmatxplugin\__init__.py", line 153, in initializeSDPlugin
[ERR][901][Python]   
[ERR][902][Python]ShadergraphPlugin.initializeShaderGraph()
[ERR][903][Python]  File "C:\Users\mir\Documents\Allegorithmic\Substance Designer\python\sduserplugins\sdmatxplugin\python\ShadergraphPlugin\__init__.py", line 22, in initializeShaderGraph
[ERR][904][Python]   
[ERR][905][Python]MaterialXEditor.init()
[ERR][906][Python]  File "C:\Users\mir\Documents\Allegorithmic\Substance Designer\python\sduserplugins\sdmatxplugin\python\ShadergraphPlugin\MaterialXEditor.py", line 87, in init
[ERR][907][Python]   
[ERR][908][Python]sdGraphDefinition.addType(sdType)
[ERR][909][Python]  File "C:/Program Files/Allegorithmic/Substance Designer/resources/python\sd\api\sdgraphdefinition.py", line 128, in addType
[ERR][910][Python]   
[ERR][911][Python]raise APIException(SDApiError(_res))
[ERR][912][Python]sd.api.apiexception
[ERR][913][Python].
[ERR][914][Python]APIException
[ERR][915][Python]:
[ERR][916][Python]SDApiError.Undefined
[WRN][917][Python]Failed to load plugin '__init__'
[MSG][918][SDMaterialX]Found Substance Designer Version 10.1.1
[MSG][919][SDMaterialX]Found Substance Designer Version 10.1.1
[MSG][920][SDMaterialX]Found Substance Designer Version 10.1.1
[MSG][921][SDMaterialX]Found Python version 3.7.6
[MSG][922][SDMaterialX]Found Python version 3.7.6
[MSG][923][SDMaterialX]Found Python version 3.7.6
[ERR][924][SDMaterialX]Failed to initialize MaterialX plugin: MaterialX not found
[ERR][925][SDMaterialX]Failed to initialize MaterialX plugin: MaterialX not found
[ERR][926][SDMaterialX]Failed to initialize MaterialX plugin: MaterialX not found

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