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1
i have similar workflow
sb painter > import to houdini

do you have any news on that ? the plugin does not work :(

2
+1 here too

guys, do you have a link to show how to add bitmaps to create a new shader in Houdini ?
you tried it ?

3
Substance Integrations - Houdini - Re: Houdini 17
 on: March 27, 2019, 09:52:22 am 
please reffer to here too: https://forum.allegorithmic.com/index.php?topic=21388.new#new

and help with the 17.5 update or a workaround

4
Hi,

Is it possible to make the 17.5 Houdini version work with Substance please ?
I put the 17.0 dso folder in houdini 17.5 and also made the enviro to test.
It says "the file was intended to use with a different version" :( so the 17.0 does not work :(

Is it possible to add the map textures from SBP to Houdini materials directly ?

thank you!

5
what if I do not want to use metallic workflow ?
please help here with any link of any tutorial in specular: https://forum.allegorithmic.com/index.php/topic,28420.msg110742/highlight,vray.html#msg110742

thanks

6
check here: https://support.allegorithmic.com/documentation/integrations/vray-for-maya-157352249.html
you just have to export the maps from substance and assign them in an AM in vrayc4d as they do in Maya help in that link.
just click on texture on each coresponding channel.

my problem is that I do not find tutorials for specular workflow in Substance
see here and maybe you can post some links if you found any: https://forum.allegorithmic.com/index.php?action=profile;area=showposts;u=585088

7
Hi guys.

Beginner here.
I watched a bunch of Allegorithmic tutorials in S Painter and few others on the web and I got to a point where I think I understand the steps I have to make, though I have a problem:
I DO NOT find tutorials for specular workflow but only for roughness-metallic one.

1. I am using C4d and vrayc4d
2. I think I understand form the maya for vray what I have to do: Export the maps as png (maybe exr but I must read more on it) and attached them as textures in the vrayc4d in the appropriate "places" so they would be rendered correctly (if it is wrong, please correct me)

Yet, becasue vray and also c4d with the new workflow are focusing on specular, where do I find tutorials and detailed explanations of building shaders/smart mats in SP working only on specular and not on metallic one ?
i do not want to learn the other workflow as I will not use it.

Also, if someone knows RealFlow and vray : I am thinking to export the from a scene mesh (on a certain frame) as alembic, get it in SP, paint it, attach the maps to the vray adv mat and use one material in C4D (as I do not find a way to make weight maps of RF work with vray). Is it possible ?

Any link / help would be appreciated. Thanks.

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