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Messages - Dmellott11

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1
Jeremie, can you tell me a bit more about the Non-PBR Template in SP2? I haven't gotten my hands on the upgrade just yet.

2
Say for example I use the new Spec Gloss Shader in Painter 2 and export those maps in to Last Gen engine (UDK), can I have the expectation that the maps I authored in Painter using Non-PBR will be approximate and function appropriately in UDK?

3
Having the ability to turn on Wireframe in Iray Mode would be fantastic for doing technical breakdowns of your models!

4
Hello Guys,

These days I texture almost exclusively in Designer and Painter, whether it be personal or professional work.

As I'm sure you know, not every studio out there is using Physically Based Rendering in their pipeline (just yet anyways). I've come to know my way around these texturing packages very well and unfortunately sometimes I have to revert back to less intuitive methods of texturing when creating a piece for a pipeline that hasn't changed over yet.

I would absolutely love to be able to texture in Designer and Painter but it doesn't quite translate when working on Non-PBR assets (Standard Diffuse). I realize that for Painter there is a downloadable Shader in Substance Share but the shader doesn't seem to function appropriately in the viewport.

I'm wondering if there is any chance for true Non-PBR workflow support in Designer and Painter? Both of these packages are so quick and comprehensive and I find it a bit of a shame that I can only use the packages when working with PBR. I'd love to be able to texture in these suites regardless of whether I am working with last gen shaders or not.

Any thoughts on this?

Thank You!

5
Hello everyone. I wanted to share some renders of the piece I just wrapped up. It was a lot of fun and I learned a lot trying to study the Overwatch art style and material definition. Thanks for taking a look!

6
Substance PainterSubstance Painter - Showcase - Mad Max Sawed Off Shotgun
 on: September 24, 2015, 06:44:19 pm 
Hello everyone. I'm just wrapping this up and wanted to share.
Many more renders and a Marmoset Viewer file on my artstation page.

Artstation: https://www.artstation.com/artwork/mad-max-sawed-off-shotgun


7
Hello froyok, thank you for the reply. Unfortunately, that method doesn't seem to work and it continues to crash. Any other thoughts on how I can fix this?

8
Material dock starts to load and the software crashes immediately. I tried to send the bug report but it kept failing.

Here is a link to my DX file
https://drive.google.com/file/d/0BxcWraOfur1dT1gyQlNrNHluQlU/view?usp=sharing

9
Hey folks! I am trying to expose the Random Seed on Wood Fibers 1 and I can't quite figure out how to get it parameterized. I am new to making custom parameters and editing existing ones so if anyone could share a walkthrough or a step-by-step I would really appreciate it!

Thank you!

10
Substance PainterSubstance Painter - Showcase - Re: Exsteel Flamethrower
 on: February 28, 2015, 05:39:20 am 
Both_2

11
Substance PainterSubstance Painter - Showcase - Re: Exsteel Flamethrower
 on: February 28, 2015, 05:39:07 am 
Both_1

12
Substance PainterSubstance Painter - Showcase - Re: Exsteel Flamethrower
 on: February 28, 2015, 05:38:36 am 
Another view

13
Substance PainterSubstance Painter - Showcase - Re: Exsteel Flamethrower
 on: February 28, 2015, 05:37:59 am 
Back

14
Substance PainterSubstance Painter - Showcase - Re: Exsteel Flamethrower
 on: February 28, 2015, 05:37:35 am 
Calling this one a wrap! Great learning experience, thank you to all that gave me feedback and critique!


15
Substance PainterSubstance Painter - Showcase - Re: Exsteel Flamethrower
 on: February 22, 2015, 05:26:28 am 
Another setup

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