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Messages - dancollings36

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same here, I'm a sad panda.

Substance DesignerSubstance Designer - Technical Support - Re: Curved Maps
 on: October 31, 2013, 12:05:39 pm 
if the curves are circular you can try using the shapes node set to cone, and then feeding it into a quantize greyscale. after you get the lines to the thickness you want, mouse over the line on the 2d window and find the rgb value in the info. plug this into a color to greyscale, set the drop-down to luminance and input the rgb values.

now you can chop the parts off you dont need and use a tranform to pace it.

if the lines aren't circular you'll need to get creative with math.  if that's the case lemme know. my idea's a lot of work so I didn't test it out yet, but it involves finding the equation of the line and going into an fx-map and writing a mini program to draw it.

So we got two things called blend, and it's causing confusion.

There's a blend filter over on the left, but also we have the basic blend node, available by right clicking on the graph.

This is an easy fix, no patch required, if you're talking about the one the green arrow points at, call it "Big Blend".

Originally I thought maybe "Frank" would be a good name, but quickly came to realize this might cause even more confusion.

use slope blur, set the samples slider to 1, and use a bell(from shape node) as the slope map.

dilation is controlled with the intensity slider on the blur.

Substance DesignerSubstance Designer - Discussions - Re: Irregular Polygons?
 on: September 29, 2013, 01:13:14 am 
like this?

any chance you guys could add that info to the tool tip for parameters?

Substance DesignerSubstance Designer - Discussions - No more composite subs?
 on: August 16, 2013, 04:30:13 am 
  So I just noticed that the whole layers system was removed from 3.6.
Is it coming back or gone for good?

 I never really used it. Only noticed it was missing today because I was gonna use it, just for the sake of using it, and thereby making my mastery SD complete. ;D

  In order for you to gain access to a node's settings, like rotation, color, or any of the controls you use to manipulate the nodes output, you have to "expose" that setting.  Go to the little drop-down to the upper right of the control. The button looks like a little sin wave on a graph. Select expose, click ok on the little pop-up, and you should be able to use that control in UDK now.

no problem at all, I'm happy to help out.

should I just email them to you?

so Ive had this happen a few times now, it seems like it always happens along the origin/pivot, usually at the top of the model.

example below, top half is SD, bottom is xnormal.

Substance DesignerSubstance Designer - Discussions - Re: Penrose Tile
 on: June 22, 2013, 12:56:40 am 
have you tried playing with the polygon 1 generator?
possibly feed that into symmetry slice. just thinkin outloud.

just looked that up, do you need it non-periodic, or just looking for a similar geometric pattern?

$time is the global variable for current frame, frame rate defaults to 30fps, if I remember correctly.
you have to publish the graph in order to see the effect. use substance player.

ok so lets say you have an instance of a graph that makes a rock.
you plug that into something like splatter circular and set the amount of rocks for 12
is there any way to make it so that each of the 12 sends its own random seed back to the instance that creates the rock?

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