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Messages - teaguevr

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1
Can somebody explain to me, why all the Normal Maps are missing for the Car Materials?

For example:
Cataphote Rear Wave Dents

Why are materials in Substance Source promoted if a lot of them have missing maps?
Even when downloading the .sbsar file and loading them into the Player, etc.
The presets don't create the normals maps.
And the normal maps are missing.

Can somebody please explain me why?
Or what the heck am I missing here?  :P

Thanks

2
Substance Integrations - UE4 - How to import?
 on: January 18, 2020, 01:24:22 am 
How to import a Substance Material into UE4, that only has the final texture maps connected to the different material slots?

My goal:
I need to have basic PBR-Shaders (each node has just a final texture map assigned) so I can use it for Oculus Quest.

What's the best and fastest way to approach that?

thanks a lot for any little hint, appreciate it!
keep rocking,
cheers

3
I am trying to deploy a VR scene to the Oculus Quest.
For some reason, just the Substance Materials are just all turning out "black".

Is Substance not supported for VR and the Oculus Quest?
What am I missing here?

Thanks a lot for any help and hint!
cheers

4
Substance Integrations - UE4 - Re: UE4 4.24
 on: January 03, 2020, 01:07:55 am 
wouldn't it make sense to start working on the plugin updates as soon as a preview was released?
If Adobe needs some help to get this managed... feel free to give me a call.  ;D cheers

5
Substance Integrations - UE4 - Re: UE4 4.24
 on: December 30, 2019, 04:07:01 pm 
still not available? come one guys... :P

6
Substance Integrations - UE4 - Re: UE4 4.24
 on: December 20, 2019, 08:24:26 pm 
last day before the holidays.. any chance to get it?
I was also wondering... why do we need the actual plugin?

I rather usually use the website to download the materials and import them directly into UE4.
It would be very intuitive to maybe release your source-code to Epic and collaborate.

When ever Epic is working on a new release, your plugin code would be automatically integrated.
Therefore, users could always just import the materials.

What you guys think about this?

Happy Holidays.. still hoping to get the release today! :o

7
Substance Integrations - UE4 - Re: UE4 4.24
 on: December 19, 2019, 02:22:15 am 
Cool.. appreciate it the efforts - we really need that.
Thank you so much.. where to send the beer?  :D ;)

8
Substance Integrations - UE4 - UE4 4.24
 on: December 17, 2019, 10:56:12 pm 
Do you have a time-frame when the plugin will be available for 4.24?

thx

9
Content - Substance Source - Re: Scaling
 on: December 17, 2019, 10:55:01 pm 
scaling option not included
displacement - not included

big bummer. also for UE4.
very bad user experience.

please let the dev team know to make proper fixes.
appreciate it and keep rocking!
cheers

10
same problem here.. do you need the plugin to even load substance to UE4 Release 4.24?
When I just try to drag and drop the .sbsar file I am getting the same error.

Can someone please take a look at this problem?
Thanks

11
Also any updates on this?

Thank you!

12
Content - Substance Source - Re: Displacement missing
 on: October 22, 2019, 06:32:43 am 
Any updates on the progress for this major super important core feature?

13
Substance Integrations - UE4 - Re: Substance Presets in UE4
 on: October 21, 2019, 07:22:12 am 
add myself here as well.. how to load the presets inside UE4?

14
Substance Integrations - UE4 - How to get Depth?
 on: October 20, 2019, 07:53:51 am 
When I use the Substance Materials inside of UE4, I am not getting any depth.
All the materials are flat. No Bump + No Displacement.

  • What am I missing here and how can I fix that?
  • Please provide a step by step guide.

See image attached, thank you very much!

15
when will this be fixed.. I need this.. it's not working for 2 weeks.. we pay a lot of money for the service and we need it within UE4.
We do understand you have a problem, but we have deadlines working on projects and this service is very unreliable.
Please put more efforts into fixing this issue asap.. you can do that. Thank you very much!

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