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Messages - matophme

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The ability to instance a layer and be able to modify the instantiated one layer within the group of layers:

This video was in Nov. 2017:

https://youtu.be/5piSS1JSp5Y

3
Still have the same issue with 2019.1.3


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It's really difficult to do multiple Instance on different Texture Sets because you have to click on "None" and assign the Sets you want to assign again.
It will be really handy if you can drag and drop from Texture Sets to Layer Instance Layered directly.


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I am also doing this by hand one by one for more than 200+ maps, it's really pain  :-\

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Hi guys,
I always wonder why Substance Painter generate thumbnails every time you run the program?
Why not save them and load them from a thumbnail file?

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Hi guys,

I've been working on a project for 30 hours and a Ransomware virus hit me!

All my files has been encrypted but I had the chance to talk with the hacker and I got a decryptor and run it so I can have my files back.

Everything on my computer back to normal (Pictures, PDFs, Word docs, Maya files etc.) except the Painter projects :(

I made two smart materials those were encrypted and then decrypted again too but only one of them is working and the other one which I spend 20 hours working on are not possible to open or import in Painter! :(

Is there any way I can fix my project? or at least the smart material?

Cheers

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Substance PainterSubstance Painter - Discussions - Reset slider value?
 on: June 18, 2019, 09:39:28 pm 
Hi guys,
I am new to Substance Painter and still learning.

How do you reset the slider to the default value? I tried "right click" "Alt+click" etc. and nothing is working, should I put the default value every time I want to set it back?

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How do you assign a UDIM imported curvature maps?
I can assign one but how about assigning more?

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Hi,
I am taking an online course with CGMA "Introduction to Substance for Environment Art" am I considered as a student and qualified for a student license?

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For me even fixing that is not going to correct the pen mapping.

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Substance PainterSubstance Painter - Baking - Re: How do I bake this?
 on: October 11, 2017, 02:01:58 am 
I read before the normal map is like the basic map if you have a good normal map you are fine and all other maps depending on the normal map, is that correct?

The theory for using normal maps is you want to capture the details of higher density mesh that you want to show on a lower density mesh.  So for example, details of 7 million poly sculpt on a "game resolution" of 20,000 (could be higher or lower, but usually way lower than 100,000 polys).

From what you've mentioned, you only used 1 mesh for bakes right?  So really the normal map baker doesn't have any higher density source mesh to capture details from.  Therefore, plain blue.  You can skip baking a normal map, by unchecking the check box, and Painter would still bake the other default maps.

You can bring in another normal map later, maybe with more details baked in, to update your map bakes or texture sets.

Thank you so much dear for the clarification.

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Substance PainterSubstance Painter - Baking - Re: How do I bake this?
 on: October 11, 2017, 01:21:45 am 
Thank you, will try it now.
Because as I read before the normal map is like the basic map if you have a good normal map you are fine and all other maps depending on the normal map, is that correct?

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Substance PainterSubstance Painter - Baking - Re: How do I bake this?
 on: October 11, 2017, 12:19:57 am 
Thank you so much for the reply.
I did use one mesh only and it's the same thing.

Have no idea what is wrong with my mesh!



And here is the uv:



Please if you have time see my object and tell me what am I doing wrong.

Thank you.

https://www.dropbox.com/s/9daecsj3togak9k/test.obj?dl=0

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Substance PainterSubstance Painter - Baking - Re: How do I bake this?
 on: October 09, 2017, 10:10:37 pm 
I did use that option but the result is flat blue with the normals!

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