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Messages - ManuelGPz

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1
It would be great if there would be a way to export an SVG file from Substance Designer in somehow as its tools to create parametric patterns based that can be based in SVG input nodes offer huge potential.

I am aware the aim of Substance Designer is creating textures for 3D visualization, but keeping in mind Adobe now owns the company, there might probably be a way to explore that option, or if not, add in somehow the potential of substance nodes and parametrical design to apps like illustrator.

Not an easy request, though I think the potential is there.

Thank you.

2
Thanks so much for the fast answer and my apologies.

I thought I had the last version of the plugin installed.
I couldn't find any comment in the download page about any new version released. Just the download button with for 3DMax2021. Same thing I saw when I download it months ago.

Not warnings when I load substance with that version so far.

I had a couple of issues though.

With a particular Test scene the object turned black and do not update the material to a new substance I loaded on it.

Also, the material editor starts running really slow when few substances are loaded on it.

One last question. What would be the way to apply the material with triplanar projection instead of right into the UVs with the substance2 node. would that be Coordinates-> Mapping -> Planar from Object/World XYZ ?


Thanks so much.

3
I guess Substance team is aware of the situation. But I couldn't find any documentation about it.

I have been trying to use substance materials using the Substance plugin for 3dsmax 2021, with the new Vray5 renderer loading into substance2 material and using the substance plugin to create Vray Material.

I got the warning you can see in the screenshot.

This creates a non-interactive material liking the maps to the vray material but not allowing interactivity with the substance2 materials to tweak the substance.

I also had several crushes trying to use it.

Will substance give support to this render? Any solution in the short term?

Thank you.

4
Totally. Just imagine the endless creative possibilities to create procedural patterns without worrying much about managing shapes in substance or the pixel quality.
that would be an awesome feature not only for texture development in 3d textures but also in 2d design.

5
It would be really useful indeed

6
Hello,

I found myself tweaking the same parameters to bake my mesh maps every time that I have to start a new project.
It would be great if we could save our parameters somehow and apply them straight away.

Thank you.

7
Hello, I'm kind of new in this world and I am trying to set up a workflow to work in ArchViz, modelling in 3DsMAX, texturing in substance painter and rendering in VRAY back in 3dsMax.

I'm having problems to find clear information about how to deal with transparent materials such as Glass when I try to export my textures back to VRAY or a PBR material.

I would appreciate any clear guide of how to deal with transparent materials, the opacity channel and what is the best way to export that Alpha Channel in the textures ( file format and so ).

Thanks so much.

8
Is there any way to export the UVS to let's say 3DsMax once you have run Substance UVs unwrapping tool?

9
Got it :)

Thanks so much Marion.

10
Hello,

I'm having problems applying the presets of some materials from Substance Source.
While I haven't had any problem in 3dsMax 2019, I am having problems in 2020.
The viewport shows the right preset of the material but the VRAY just render the default version.

See screenshot attached.

11
Hello all,
I will add one more noob question to the list. I hope you don't mind.

In the Substance Source, you can see 3 or 4 presets per material when you browse them on the site. In addition when you preview them on the site using the 3D player on the Substance Source website it allows to swap between presets and tweak some features.

After tweaking or swapping between presets, I downloaded the material. But when I open that material in my Desktop SubstancePlayer I just can see the original preset. How can I swap between the different presets in my Desktop SubstancePlayer if that is possible?

Thanks you.

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