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Messages - abfilm

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1
Thank you for your response. I actually fixed the issue somehow by reorienting the UVs so that the up, down, left, right corresponds to the object in world space, then smoothed the normals. I'm wondering, do correctly oriented shells help seam issues in Substance Painter?


2
Hi, I'm working on a model that has visible roughness seams anywhere there is a UV seam.



In Maya, I unlocked normals then smoothed normals.  I attached the fbx file. Thank you.

3
Hi, I'm working on a model that has visible roughness seams anywhere there is a UV seam.



In Maya, I unlocked normals then smoothed normals.  Thank you.

4
Agree 100% with dgoyette. Adobe needs to fix this in the next version.

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