Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - zzzhhh

Pages: [1] 2
This is the GPU snapshot when rendering:

From this picture we see that the GPU's computational power being used is not 100%, while CPU is. So my first question is:

Is Iray renderer running on CPU or GPU?

If it is running on CPU, then I have two more questions:

1, Is the render of Substance Painter external, i.e., users can select their own renderer such as some GPU renderer? If so, can you recommend a GPU renderer?

2, The temperature of the GPU is 82 degree centigrade, the maximum upper bound set by the card. From the picture above we see only GPU memory is fully used. So it should be the GPU memory that is hot, instead of the GPU itself which is responsible for computation only. So why is the temperature that high, if Iray renderer is running on CPU?


Hello, any response out there?

In tutorial GETTING STARTED WITH SUBSTANCE PAINTER 2018, 05 - Finishing the rust material, at time 10:10, a Grunge Scratches Rough fill is added all of a sudden in the Rust layer. I guess it should appear in Mask Editor (on top of the stack) as the second texture. Am I right?


Camera Options

Wheel Speed, to the right is a checkbox for Inverse Direction.

Is that what you're looking for?
Thank you, denders1. That's exactly what I'm looking for.

Hi, Dameron, thank you for the reply. Yes, it is exactly my case. I am using two monitors and Designer is open non-maximized in one of them. I don't maximize it because sometimes I need to know whether the Designer's windows is current or not (when it is current, the window is surrounded by a blue rectangle, but it is only seen when the window is not maximized).

Attached is the log.

PS: I attached the log file in the attachment, but I don't know if the log was actually attached or not.

I was using exactly Designer 2018.2.2 to report this bug. The problem is still there.

PS: if you try on your side, you should be able to see this problem very easily, but you doubt the user instead. I'm very disappointed with this attitude.

You cannot do that, and it's by design: you sometimes want to see something else than what's in your graph. if we add the feature you are proposing, it would be impossible.
You are wrong. I know what question you are trying to answer, but that's not the question I am asking.
Always, please, try to understand a question, not assume a question.

Didn't find preferences, only Settings, and didn't find it in Settings. So where is the inverse function?

Is there any indicator -- like "*" used in many other software including Designer -- to show that the workspace (*.spp file) has not yet saved? It helps remind me to save in case of crash.

The problem happens when I am following the online tutorial "GETTING STARTED WITH SUBSTANCE PAINTER 2018 - 01" ( After I open a new scene with the lantern mesh loaded, I try to use Alt-MMB to pan the scene in Painter like I do in Maya, the scene sometimes quickly shrinks to a point.

The version of Painter I use is 2018.2.3 Build 2496.

Attached is a captured video to show the problem. I cannot find "Export log file" menuitem as in Designer. Please let me know if you need more info.

What I want is how to "View outputs in 3D View" all the time no matter it is the internal link or something else, whatever. I am a common user, I don't care the internals (although I can guess out what is happening inside). Is there a button or checkbox in the preference dialog that enforce "View outputs in 3D View" no matter what?

Substance Designer does not remember window position. Every time I open it, I have to adjust the window's position and size. But after I close Designer and restart it, I have to do the same thing again because Designer does not remember it. What is more frustrating, sometimes the window title goes out of screen under default position, so I have to manually use keyboard to move the window. This is very inconvenient, please fix it. Thanks.

How to inverse the behavior of mouse scroll so that
scroll up -- zoom in (magnify the scene)
scroll down -- zoom out (minify the scene)?

Pages: [1] 2