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Messages - Vincent Gault

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1
Hey, thanks for the feedback. We just shared with the team.

2
you are not that far imho, my be try remove the blur, add a flood fill instead, and flood fill to random grayscale, then a gradient (to colorize it)

4
Hey, we will report this to the team.
could you share your browser info please?

5
Let me double-check the state of this

6
hey,
This has been fixed in SP>=2019.3.X
[Tablet] Offset between the brush preview and the drawn stamp




7
SubstanceSubstance - Meet MAT 2 Contest - Re: Meet MAT 2 contest FAQ
 on: February 07, 2020, 12:40:26 pm 
How are you guys uploading to SKetchfab and have the displacement working? When I use the export option, it doesn't export height and if I do bring in height, the model needs to be subdivided but I see tons of people have their displacement working in Sketchfab. Any help would be appreciated.

I am running into the same issue.  I exported my displacement maps manually, and I can get them hooked up in Sketchfab, but the displacement conveyed on the maps is completely different than what I get from previewing and rendering my textures in Substance Painter.  I did a -ton- of non-destructive hand painting with fill layers and masks, largely because I'm not very confident and painted one area at a time, and the exported maps are largely white instead of the masses of gradients they should be.  My little dude wasn't much, but I would have liked to have shared him, and his texturing completely depends upon the displacement.

I took screenshots of both SP and Sketchfab, but I'm uncertain if it's appropriate to share them here.

Here link to a hi res version: https://drive.google.com/open?id=1grXJsiky7vy_ncz6g0WQ9elMBxlQZ16k

8
SubstanceSubstance - Meet MAT 2 Contest - Re: Meet MAT 2 contest FAQ
 on: February 04, 2020, 04:06:37 pm 
Guys I have an ultra quick question of the last minute, if I export the curvature and edit it in photoshop since it can't be directly edited in Substance (in PS I'm just adding a black/white stencil into a part of the model, actually it is also the same stencil/alpha I imported into Substance Painter for other uses), is this legit for the contest or do I get disqualified?
Just to know because my MAT is ready and also rendered (and uploaded duh), but this doubt came to my mind, in case I would work-around this at the speed of light and re-submit!

Many thanks in advance!
Ettore

Can be tricky depending on the amount of details you are actually adding... if you don't want to take a risk, do it with an anchor point (?)

9
SubstanceSubstance - Meet MAT 2 Contest - Re: Meet MAT 2 contest FAQ
 on: February 04, 2020, 04:03:54 pm 
I seem to have an issue with my submission. I am limited to choosing just one additional render aside from the mandatory ones. Is anyone else running into this issue. The rules say that we can add up to 3 additional ones but in the submission form I can only chose one file.

Make a zip files with your images within

10
SubstanceSubstance - Meet MAT 2 Contest - Re: Meet MAT 2 contest FAQ
 on: February 04, 2020, 04:03:04 pm 
Hi! I want to draw a face. Can I draw a base color layer in Photoshop and then add it to Substance Painte?
Thanks

mmm I would say no as creative work has to be done within SP

11
SubstanceSubstance - Meet MAT 2 Contest - Re: Meet MAT 2 contest FAQ
 on: February 04, 2020, 04:02:15 pm 
@Vincent I've submitted my entry, but the images have the Mat logo on them. Do I need to resubmit without the logo? Thanks.

Not a big deal honestly: keep a version without the logos in case we need it

12
SubstanceSubstance - Meet MAT 2 Contest - Re: Meet MAT 2 contest FAQ
 on: February 04, 2020, 04:01:18 pm 
10, Use of any asset that would infringe upon a copyright or any other intellectual property right is prohibited. As such, some artworks (e.g. fan art) may be disqualified from the contest to abide by copyright rules or applicable laws and regulations.

I textured Mat based on a game character. Is this ok or will i get disqualified?

No: we have to write this for legal reason, but fanart is absolutely welcome unless an IP owner is requesting the withdrawal of the work (which shouldn't happen)

13
SubstanceSubstance - Meet MAT 2 Contest - Re: Meet MAT 2 contest FAQ
 on: February 04, 2020, 03:58:19 pm 
I would like to second Rosina's query, please.  I am eight hours off of GMT, so many contests actually end a day early for me.

Well, it started earlier for you as well :)

14
SubstanceSubstance - Meet MAT 2 Contest - Re: Meet MAT 2 contest FAQ
 on: February 04, 2020, 03:57:33 pm 
I am making a Bluetooth speaker themed Mat, and I was wondering if I would be allowed to use a small image of album art on his display or if that would get me disqualified. Thanks!

You won't be disqualified unless the IP owners have something to say about it

15
SubstanceSubstance - Meet MAT 2 Contest - Re: Meet MAT 2 contest FAQ
 on: February 04, 2020, 03:56:31 pm 
Hi!

what time on the fourth does the application form close?
im trying to figure out timezones. Thanks!

Pacific time

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