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Messages - PJ Peng

Pages: [1] 2
1
Version:SP 2019.3.0&2019.3.1
When you Use Code:alg.project.save(projectUrl),The SP Will Crash....
What wrong??

2
Editing the layer stack and its content is not possible at the moment.

Which time will update the Color API???Thank you!!

3
How to use the Script change the Color: "PROPERTIES-PAINT"-"Base Color"?

4
Hi,everyone,I release the BL2SP2BL V1.0(Blender connect Substance Painter)

This Plugin connect the Blender and Substance Painter,let the Blender and Substance Painter workflow is quickly and efficiency!

Plugin include two part:
A Part :"Bl2SP" install to the BLender 2.80,let the Blender connnect the Substance Painter.

B Part:"SP2Blender" install to the Substance Painter Let the Substance Painter connect the Blender

Artstation:https://www.artstation.com/artwork/XBxxJl

Export MESH TO SP:

Mat Sync:

Painter Sync:

MESH Change:

HDRI Sync:

BL file Connect SP file Forever:


Gumroad: https://gum.co/bl2sp2bl

BlenderMarket:https://blendermarket.com/products/bl2sp2bl

Hope you will enjoy it.: )!

5
i use the alg.project.create  the always will create new project......
Have an api just repalce the mesh??
Thank you!!!
==============
<static> create(meshFile [, meshMaps] [, templateFile] [, projectSettings])

6
Which time will support the PAINT Panels API???
I need the API to Change the "uniform color"..Thank you.

7
I release Sp2MAR V1.01

V1.01 Tips:


V1.0


Video Show:https://youtu.be/5yJ4UCM9ffc

Gumroad:https://gumroad.com/l/pjsp2mar

ARTSTATION:https://www.artstation.com/artwork/xaokY

Intro:This plugin functions as a connection between "Substance Painter"(SP) output to "Marmoset toolbag"(Mar). You can use the custom preset file, the output mesh and all the textures from SP just by clicking a button and it will automatically open the Mar software and Mar file. If you click the "Don`t Show Again" button ,the SP file will always connect the Mar file. When you click "sp2mar" button again ,It will only export the textures, so you can just change your Mar settings...hope you will enjoy it.

Install:

1.Copy the "SP2MAR Folder" input you SP plugin Folder(put it "Plugins"-"Plugins Folder").

2.Open the "SP2MAR Folder" --"spcallmar Folder"--Click the "SPpidMar.exe".

3.SP "Plugins"-"Reload Plugins Folder"

4.OK!

Note:

1.Only supports Win..MAC comming soon....

2.First of all, save your SP file before.

3.Preset file could supports All(MAR)RBGA channel, Except for the Occlusion Channel (it does not support RBG Channel, you need to change it manually in Mar).

4.If you click "Don't Show Again" button, the SP file will always connect the Mar file. When you click the "sp2mar" button it will just sync your textures and it will automatically open the Mar file.

5.SP "Configuration"-"mesh maps" section is not supported. If you need AO and Normal maps you can select them from the SP "Input maps" and "Converted maps" sections.

6.If you have any question or suggestion please send me an email to: pjwaixingren@me.com

THANKS:

Jet Xie,JustUNeed,baka_akari,Leoric,Kevin Dang,Sago,Root Vic

Hope you will like it!XD!



Update:V1.01:---------------------------------------------------------------------------------

Need Version:SP2018.2.1+,MAR:3.04+

1.Support SP2018.2.1  the  new SSS mat,include SSS Color and SSS Scale.

2.Small Size just 3MB.

Thanks:xianghuaqin give me test file.

Update and some Tips:https://www.youtube.com/watch?v=73hULXcEyUE&feature=youtu.be

****

if you find material into the Mar is "Black Color"

,please delete "SpecularLevel" Channel in you Preset fill will fix it ! : )!

****

8
Free Share:https://share.allegorithmic.com/libraries/4443



Intro:

ArtStation:https://www.artstation.com/artwork/0NOnG

Video Show:https://www.youtube.com/watch?v=TRbAv8k1iXM

This addon is let the Blender mesh to the Substance Painter,Let the CG work been quickly!

"SP EXE PATH" is Need get you Substance Painter Path.

"Cre_UDIM" is Create a texture set per UDIM tile.

"Sel_MESH" is only export the "select" mesh(FBX)!.

"To Substance Painter" is let the mesh to the SP software ,Please remember save you blend file at the before!

"Repalce MESH" is change the mesh in the SP file.

Install:

1.open blender

2."File" -"User Preferences"-"Add-ons"-"Install Add-on from File"

3.select the "BL2SP.zip" install

4.select the "User Preferences"-"Add-ons"-"Save User Settings"

5.Finshed : )!

Note:

1.Support BlenderV2.79b

2.When "File"-"Save as" can`t save, Please "save" Sp file and open sp software it will been OK!

3.Need Substance Painter 2018.2.1+,Don`t USE the Steam Version Substance Painter!

Contact:

My Artstation:https://www.artstation.com/pjwaixingren

My Gumroad:https://gumroad.com/pjwaixingren

My Email:pjwaixingren@me.com

THANKS:

baka_akari,Xianghuaqin

9
Hi,I release the MAX2SP.

MAX2SP V1.0(3Ds MAX to Substance Painter)

EN:

Intro:

Gumroad:https://gum.co/max2sp

Video Show:https://youtu.be/v_UocsqHXaY

ArtStation:

This Plugin is let the 3Ds MAX mesh to the Substance Painter,Let the CG work been quickly!

"SP EXE PATH:" is Need get you Substance Painter EXE Path.

"Create UDIM" is Create a texture set per UDIM tile.

"Select MESH" is only export the "select" mesh(FBX)!.

"To Substance Painter" is let the mesh to the SP software ,Please remember save you 3DsMAX file at the before!

"Repalce MESH" is change the mesh in the SP file.

Install:

1.Open you 3ds max install folder,Copy "MAX2SP.rar" all folders to the 3ds max install folder.

2.Open 3ds MAX Application

3.Open 3ds max install folder - scirpts-MAX2SP-MAX2SP_1.0.ms file,throw this file to the 3ds MAX Application Interface.

4.Open 3ds MAX Interface - Customize - Customize User Interface-Toolbars-Action,Drag the "3D MAX to Substane Painter" to Toolbar.

5.Finshed : )!

Note:

1.Support All3Ds MAX Version,SP Version suggestion use the 2018.2.0+,SP Don`t use the STEAM Version.

2.When SP "File"-"Save as" can`t use it ,Please "save" Sp file and open sp software it will been OK!

3.Need Substance Painter 2018.2.1+,Don`t USE the Steam Version Substance Painter!

Contact:

My Artstation:https://www.artstation.com/pjwaixingren

My Gumroad:https://gumroad.com/pjwaixingren

My Email:pjwaixingren@me.com

THANKS:

supercatyo,Just U Need,baka_akari,Xianghuaqin,dongguashi

10
Hi,I release the MAYA2SP.



MAYA2SP V1.0(MAYA to Substance Painter)

EN:

Intro:

Gumroad:https://gum.co/maya2sp

Video Show:https://www.youtube.com/watch?v=asEnKAMhyM4&t=2s

ArtStation:https://www.artstation.com/artwork/mx9G8

This Plugin is let the MAYA mesh to the Substance Painter,Let the CG work been quickly!

"Substance Path" is Need get you Substance Painter EXE Path.

"Create UDIM" is Create a texture set per UDIM tile.

"Select MESH" is only export the "select" mesh(FBX)!.

"To Substance Painter" is let the mesh to the SP software ,Please remember save you MAYA file at the before!

"Repalce MESH" is change the mesh in the SP file.

Install:

1.Open folder"C:\Users\Administrator\Documents\maya\scripts"

2.Copy "MAYA2SP.zip" Files to the“scripts" folder.

3.Open MAYA --- "Script Editor" UI.

4.Use "Script Editor" use "Python" Language Open "MAYA2SP.py" file and Execute .

5.Finshed : )!

Note:

1.Support MAYA 2011+

2.When SP "File"-"Save as" can`t use it ,Please "save" Sp file and open sp software it will been OK!

3.Need Substance Painter 2018.2.1+,Don`t USE the Steam Version Substance Painter!

Contact:

My Artstation:https://www.artstation.com/pjwaixingren

My Gumroad:https://gumroad.com/pjwaixingren

My Email:pjwaixingren@me.com

THANKS:

baka_akari,Xianghuaqin,jun,awen,LI Mindai

11
BL2SP V1.0(Blender to Substance Painter)

YOU CAN DOWNlOAD It`s FREE:
https://share.allegorithmic.com/libraries/4443




EN:

Intro:

ArtStation:https://www.artstation.com/artwork/0NOnG

Video Show:https://www.youtube.com/watch?v=TRbAv8k1iXM

This addon is let the Blender mesh to the Substance Painter,Let the CG work been quickly!

"SP EXE PATH" is Need get you Substance Painter Path.

"Cre_UDIM" is Create a texture set per UDIM tile.

"Sel_MESH" is only export the "select" mesh(FBX)!.

"To Substance Painter" is let the mesh to the SP software ,Please remember save you blend file at the before!

"Repalce MESH" is change the mesh in the SP file.

Install:

1.open blender

2."File" -"User Preferences"-"Add-ons"-"Install Add-on from File"

3.select the "BL2SP.zip" install

4.select the "User Preferences"-"Add-ons"-"Save User Settings"

5.Finshed : )!

Note:

1.Support BlenderV2.79b

2.When "File"-"Save as" can`t save, Please "save" Sp file and open sp software it will been OK!

Contact:

My Artstation:https://www.artstation.com/pjwaixingren

My Gumroad:https://gumroad.com/pjwaixingren

My Email:pjwaixingren@me.com

THANKS:

baka_akari,Xianghuaqin


12

MAYA2SP V1.0(MAYA to Substance Painter)
EN:
Intro:
Gumroad:https://gum.co/maya2sp
Video Show:https://www.youtube.com/watch?v=asEnKAMhyM4&t=2s
ArtStation:https://www.artstation.com/artwork/mx9G8
This Plugin is let the MAYA mesh to the Substance Painter,Let the CG work been quickly!
"Substance Path" is Need get you Substance Painter EXE Path.
"Create UDIM" is Create a texture set per UDIM tile.
"Select MESH" is only export the "select"  mesh(FBX)!.
"To Substance Painter" is let the mesh to the SP software ,Please remember save you MAYA file at the before!
"Repalce MESH" is change the mesh in the SP file.

Install:
1.Open folder"C:\Users\Administrator\Documents\maya\scripts"
2.Copy "MAYA2SP.zip" Files to the“scripts" folder.
3.Open MAYA --- "Script Editor" UI.
4.Use "Script Editor" use "Python" Language Open "MAYA2SP.py" file and Execute .
5.Finshed : )!

Note:
1.Support MAYA2016、MAYA2017、MAYA2018+
2.When SP "File"-"Save as" can`t use it ,Please "save" Sp file and open sp software it will been OK!

Contact:
My Artstation:https://www.artstation.com/pjwaixingren
My Gumroad:https://gumroad.com/pjwaixingren
My Email:pjwaixingren@me.com

THANKS:
baka_akari,Xianghuaqin,jun

13
Hi,I use the CMD open the substance painter ,but  it can`t save the .spp file??
When i save spp by hand(ctrl+S),but the "save as" will not been work..
My code have something wrong?
Thank you:)!

SP version:2018.2.1
CMD CODE:
-----------------------------------------------------------------
C:\Users\Administrator>"C:\\Program Files\\Allegorithmic\\Substance Painter\\Substance Painter.exe" "C:\Users\Administrator\Desktop\character_A\character_A.spp" --mesh "C:\Users\Administrator\Desktop\character_A\character_A.fbx"
-----------------------------------------------------------------

14
Actually, I'm seeing this now in the AlgHelpers..
Code: [Select]
addImportPath(importPath)
Is this to be used in the main.qml file of a plugin? And if multiple plugins are to reference a single shared library, would only plugin be responsible for adding the importPath? What's the usage / best practice in regards to this?

thanks!
Hi,Bradford Smith:
i suggestion you make the "exe" ,let "exe" form the web  get you want files,and  let the Plugin call exe !i try this way i find  so magic:)!
pjpeng

15
You will have to elaborate on what you want to do, your question is too vague at the moment.
Hi,Froyok,
I Want use  the $textureSet  find  the material name..
I can`t find the material name ,so now i  just let them don`t change the textureSet name!
That`s Video you can see it,At  Time:1:06
Thank  you!
Thank you:)!

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