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Messages - CAGameDEV

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Well that would be your answer.

Do you have an opacity channel under your texture set? Did you use that channel in your layer stack? I cannot see this from your screenshots.

Use the Blending shader, not alpha test.

Substance PainterSubstance Painter - Baking - Re: What can it be?
 on: April 12, 2021, 08:44:52 pm 
It is best to provide your low and high when asking baking questions. Not sure what I was looking at with your screenshot.

You would just mimic the same template for Designer that you see in Painter. Utilize the RGBA Merge node to combine.

Yes, lots of notices where provided way before this happened.

If you're going to mask things off for cases like this you will want to make a Folder, then add a mask to the folder, and add your fill layers within. If you add fills to a mask it will merge depending on the blending mode with what you've already done.

Thank you. I assumed it was zfighting going on. You have a duplicate version of that mesh stacked.

When asking baking questions you really should include your low and high poly meshes.

Can you share the .spp file that is doing this? Along with your log file.

Without seeing a .spp project where this happens and the meshes nobody can help answer your question. I have zero issues baking AO.

Then force it through your NVIDIA control panel so when you run Painter it uses your Geforce.

Make sure your laptop is actually using that GPU and not a onboard one. I know laptops that have an onboard and also include a GPU like your GeForce, so you'll want to be 100% sure Painter runs with the correct one. I would also make sure your drivers are up to date.

You can force the GPU from the NVIDIA control panel, or worst case just disable in your Device Manager the non-Geforce GPU.

When asking for help with baking you should be providing the low and high poly mesh files.

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