Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages -

Pages: [1]
Build 464

This seems to be good. All the materials and brushes and particles I've tested so far are working properly.


Update on build 450.

This build is greatly improved - paint sticks for many of the material presets, for both brushes and particles.

I haven't gone through all of the materials, but: asphalt does not work, but bagpack does. bark old does. black dirt does not. black pin yes. bump no. caiman yes, cap yes, car paint yes, after several seconds. cobalt no. concrete yes.

The "no" ones are the ones where only the final mouse location gets painted, as in the original video. The behavior of car paint, where the paint appears after a significant delay, makes me wonder if there is a GPU timeout issue? Maybe it's getting killed? Or maybe some shader set up is not quite right and it is going off to a software shading fallback? (The framerate is quite low during painting which makes me think maybe software fallback.) Or maybe it is using the low power graphics card instead of the performance one?

Anyway I hope these observations provide some clues. My fingers are crossed that you guys will nail the issue soon! This version is the first usable one on my machine, so I am encouraged!

Substance PainterSubstance Painter - Technical Support - Re: Brush problem
 on: August 21, 2014, 05:00:43 pm 
This sounds exactly the same as the issue I'm still having.,1807.0.html

In Beta 10, some of the particle effects now partially work. The particles only stick at their last location, and subsequent strokes with a particle brush do not erase prior strokes. Unfortunately, the brushes do not streak, they only leave dots where the particles disappeared.

The painting behavior is unchanged (still not working).

I'm happy to try more things or run test programs if they have any thoughts. I am ready to start painting, any minute now ;)

Hmmm, there was no solution on my thread yet. Maybe you found a different one. Here's a link where you can see the behavior I am getting.,1807.msg9683.html#msg9683

Update: I obtained a new hard drive, installed Mavericks on it, booted to it, made a new user, installed zero other software except SP, and retested Beta 9. Still not working. So it's not a conflict with anything else on the machine.

This behavior looks quite similar to what I'm getting on my MBP 17". Reported on the "paint won't stick" thread.

Okay, I've attached a movie made with the latest build, where the problem persists.

Hopefully that provides some clue...

I just tried again with 0.8.0, build 378. Same result.

I'm wondering if I need to be in a particular mode that I am not in to paint?

I'm loading the cyborg scene. I go to Presets, Brushes, and double click something like fibers 2. Then I try to paint, and I can't stroke. The undo history shows the strokes, but they don't commit to the maps.

The paint brush icon is highlighted in the tool bar. Is there some other setting or mode that must be selected? I've poked through Tool and Layers, but don't spot anything.

Also, the previous paint does not disappear if I change the brush size even slightly. Although, I can still only click to leave a spot of paint, I cannot make a stroke.


Painting on the default layer, in the default sample scene, any brush, any paint material -

If I paint a stroke, only the click/drag point shows the paint. As I drag, no paint is left in the view. When I release the mouse button, a spot of paint appears where I last clicked.

If I then start a new stroke, the last spot disappears, and the behavior reports.

If I switch brushes, the last spot from the last brush accumulates.

Substance Painter, version 0.7.1
Build 370

System info -

OS X 10.9.3 (13D65)

Hardware Overview:

  Model Name:   MacBook Pro
  Model Identifier:   MacBookPro5,2
  Processor Name:   Intel Core 2 Duo
  Processor Speed:   2.8 GHz
  Number of Processors:   1
  Total Number of Cores:   2
  L2 Cache:   6 MB
  Memory:   8 GB
  Bus Speed:   1.07 GHz

Chipset Model:   NVIDIA GeForce 9600M GT
  Type:   GPU
  Bus:   PCIe
  PCIe Lane Width:   x16
  VRAM (Total):   512 MB
  Vendor:   NVIDIA (0x10de)
  Device ID:   0x0647
  Revision ID:   0x00a1
  ROM Revision:   3436
  gMux Version:   1.7.10
Color LCD:
  Display Type:   LCD
  Resolution:   1920 x 1200
  Pixel Depth:   32-Bit Color (ARGB8888)
  Main Display:   Yes

Pages: [1]