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Messages - chert ionut 0

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I have a problem with the SP 2017 bridge . I use it to import from 3ds Max and after export textures for Unreal engine 4.
The wrong process is this: import to substance, bake , make the textures for the object, export for UE4->conclusion: the normal map is wrong, also the M/r/ao is wrong.(first picture)
The working process: open substance, import asset using ue4 settings, bake, make textures, export for ue4->conclusion: everything looks great.
There are also some differences in the preview of the 3d object between the 2 methods.
I've used the bridge with an older version of SP and everything worked great, the textures in UE4 looked as the textures in SP. 

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