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Messages - Andrea Avellino 0

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1
Hi guys, I tried this method with height and it works like a charm! But what if I need to do the same thing with normal?
I tried to follow the same process but without luck, am I doing something wrong?

Thank you!

2
This is not working for me on version 2.1.1 Tiramisu. "Save as" seems to not work at all, in fact when I type in the name for the new copy and give "Save", nothing happens. No copy is made.


3
Hi, I'm trying to export from Blender to SP. My object has 4 different materials applied but once in Painter it only shows a single texture set. I also tried separating the mesh by material and exporting again but without any luck, what am I missing?

Thank you

4
Anyone? I'm getting the same error (Substance Designer updated today to newest version).

5
Substance PainterSubstance Painter - Technical Support - Re: Wacom Pen Buttons
 on: September 02, 2018, 12:24:19 pm 
Ok so the only workaround that i found so far is:

when you jump from SP to another application and then back to SP, the software kinda "forgets" that you're using a pen, so you just wanna do a simple MOUSE CLICK in the 3D view (I do a middle mouse click), and then you should be able to use the pen cause SP will start take into consideration the new shortcuts.

Hope this helps!

Cheers

6
Substance PainterSubstance Painter - Technical Support - Re: Wacom Pen Buttons
 on: September 02, 2018, 11:43:14 am 
Guys I just downloaded the latest version of Substance Painter 2018.2.1, also i just updated my wacom drivers and it's a nightmare. I created the specific set of controls on the wacom properties window for SP and changes to shortcuts were completely ignored by SP, then I tried to set the mapping to "mouse" in wacom pref. (as @davidjenne suggested), and after 2 minutes of weird tweaking SP started working as I want. But after 10 minutes of work it just got back to the previous behavour, even if the new shortcuts are still there in SP's settings. I also tried to delete the SP preferences from the wacom configuration as suggested by @michael_11 but with no luck.

PLEASE HELP!!  :C

Working on Windows 10 and Wacom IntuosPro Small

thank you

7
Ok I just figured it out.. Once imported the .sbsar, double click on the material instance, then on the new window, under "Outputs", just tick on the type of maps that u need and they will appear in the folder where u imported the .sbsar.. easy!

:)

8
Hi guys,

when I import a .sbsar into UE4 I get all the maps but the height map (which I have as an output node in my Substance Designer's project), what am I missing?

Thanks in advance!

9
Substance DesignerSubstance Designer - Discussions - Custom complex tiles?
 on: September 20, 2017, 11:52:01 am 
Hi guys,

so I followed this (really good) tutorial on how to make wooden tiles

https://www.youtube.com/watch?v=HZEkDYaopw4&t=1340s

What I'm trying to achieve now is to change the tiling to other schemes (see picture attached), but I found nothing on the internet about more complex tiling so I was wondering if anyone of you may have an answer to my issue.

Maybe there is a way to "import" these layouts inside Substance Designer?  :)
I need the tiles to be exactly like the ones in the picture, so I cannot go with some random "voronoi" noise texture or similar..

Many thanks in advance!


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