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Messages - subvoyant

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This is an old topic but sill fresh.  I prefer not to use an external renderer such as octane, etc, for my work.  I wonder if now with PBR materials and a nodal editor built in, is there a more streamlined approach to getting from Substance painter back to C4Ds built in physical renderer.  There is not a clear output config in the substance painter "file/export\ textures" default presets which would be a nice addition.  The solution above still seems a bit tape and glue, though the information is very much appreciated.

Has anyone created a fantastic substance painter texture export preset config for C4D's PBR material editor?

Thank you,


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