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Substance Integrations - Cinema 4D - Re: PBR Metallic/Roughness textures used in Cinema 4d Standart and Physical renderer
on: March 20, 2019, 05:16:05 pm
Hello,
This is an old topic but sill fresh. I prefer not to use an external renderer such as octane, etc, for my work. I wonder if now with PBR materials and a nodal editor built in, is there a more streamlined approach to getting from Substance painter back to C4Ds built in physical renderer. There is not a clear output config in the substance painter "file/export\ textures" default presets which would be a nice addition. The solution above still seems a bit tape and glue, though the information is very much appreciated.
Has anyone created a fantastic substance painter texture export preset config for C4D's PBR material editor?
Thank you,
Jason
This is an old topic but sill fresh. I prefer not to use an external renderer such as octane, etc, for my work. I wonder if now with PBR materials and a nodal editor built in, is there a more streamlined approach to getting from Substance painter back to C4Ds built in physical renderer. There is not a clear output config in the substance painter "file/export\ textures" default presets which would be a nice addition. The solution above still seems a bit tape and glue, though the information is very much appreciated.
Has anyone created a fantastic substance painter texture export preset config for C4D's PBR material editor?
Thank you,
Jason