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Messages - Redbeet

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Thanks for the info :)


I have a substance file where I'm texturing two objects. Later I realize I would like to get another object into the same UV space. I don't change the UV coordinates for the original two objects at all, since I've got space over. When I then switch the fbx file in substance to the new one, where I've got three objects, some of the textures are completely off. I've tried with Preserve brush strokes both off and on, but I get the same result. The original two objects are in the same place in the world as in the original file. I use blender for modeling and therefore exporting.

Is there any solution to this?

Thanks in advance.


We're experiencing some strange behavior with our substances in the Unity editor. Almost every time we exit from play mode in the Unity editor a loading screen appears which just says "hold on" and shows the path of each of our substances for a little bit. It's not for very long but it gets quite frustrating after a while :P

If you have any idea why this is happening I would really appreciate it :)

Thanks in advance!

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