Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - bentraje

Pages: [1] 2 3
1
Hi,

Is there a way I can have separate R, G, B adjustments?
For instance, only increase the value of Red Channel and have the Green and Blue Channel remain as is.

Ben

2
Also importing it through project, reloading it does "reload" the file in the content browser.
But it is still not updated on the layers. So I'd have to drag the image again to the layers (i.e. Fill Layer's Color Slot), for it to update.

3
Thanks for the response. Is there a way to do it through "shelf" mode?

4
Hi,

Is there a way to have live update on imported images to substance painter?

For example, I have a RED image imported to SP on shelf.
RED works.

Now I changed RED into BLUE image and overwritten the file where it is stored.
Code: [Select]
Documents\Allegorithmic\Substance Painter\shelf\textures
The image in substance painter is unchanged.
I have to close and reopen substance painter for the change to take effec.t

It's cumbersome. It would be nice if there is a live update on it.

Is there a way around this?

5
Thanks. Upvoted your suggestion.

Have a great day ahead! :)

6
I know what you mean but I was expecting a more direct way of that.

Again:
Like just select a paint layer and taaddaa. There's a manipulator. Like the Fill layer.

7
@CAGameDEV

Thanks for the response. That's a bit of a hack and its a bit cumbersome to manage.
Is there a direct way of that?
Like just select a paint layer and taaddaa. There's a manipulator. Like the Fill layer.

I don't see why would that be a problem :(

8
Hi,

Is there a way to have transform manipulator for paint layers?
Currently, it's only available in fill layers. I'd have to use the "transform" filter to be able to modify my paint layers.

You can see an illustration of the problem below:
https://www.dropbox.com/s/lgci3nk2k3xa649/spsd013_transform_manipulator_for_paint_layers.mp4?dl=0

Ben

9
Hi,

Is there an update on this?

Ben


10
Hi,

Is there a smoothing option for the tesselation?
Currently, it just applies more subdivision as is.
It would nice if it also does the catmull clark thingy

Regards,
Ben

11
Hi,

Is there a way to reduce those layer icons? So it can occupy less space.
https://www.dropbox.com/s/90qr9lvr6pvh97r/SPSD011_reduce_icons.jpg?dl=0

Regards,
Ben

12
Texture Sets can be hidden in the Texture Set List window but the render mode always render all texture sets no matter if they are hidden or not. That's how it works today.

Thanks for the response.
I already have my texture set visible. The "hair_mat" is from the old material.

You can see the proof here:
https://www.dropbox.com/s/zpavsdyet9ic5d7/spsd010_object_disappeared_in_viewport02.jpg?dl=0

13
Hi,

For some reason, my object disappeared in the usual viewport.
However, the object is visible when rendering.

You can see an illustration of the problem below:
https://www.dropbox.com/s/9btapo3lpeyvlzs/spsd010_object_disappeared_in_viewport.mp4?dl=0

Regards,
Ben

14
Hi.

Is there an option to desaturate the environment?
I like the overall lighting an HDRI gives me but I don't like the tint/color.

Regards,
Ben

15
Substance PainterSubstance Painter - Scripting - Automating Object Texturing?
 on: February 06, 2020, 05:54:34 pm 
Hi,

Is this possible with Substance Painter Scripting?
1) Check folder with FBX files
2) Import them one by one
3) Bake Maps
4) Texture Objects Based on Color ID Map. For instance, if Color ID has RGB(1,0,0) add Wood Material or RGB(0,1,) add Metal Material
5) Perform a rough render and save the image

The most important thing is probably the Color ID Map part. I don't want to add every material in the layer and add masking. Just add a material, if a corresponding color is in Color ID Map.

I know Python but completely oblivious to Javascript.
Before I start learning JS, is the aforementioned process possible (i.e. supported by the JS API)?

Or should I just wait for the Python version of the Substance Painter much the same way with the Python version of the Substance Designer (https://docs.substance3d.com/sat/pysbs-python-api)?

Pages: [1] 2 3