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Messages - 那些凡尘旧事

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1
i deal with it by adding output node

2
Server paths are not supported at the moment, you should mount your server on a virtual drive first.


Thank you for your answer.
and i hope you can add API AlgFileIO.copy soon

3
Substance PainterSubstance Painter - Scripting - importProjectResource pathError
 on: September 05, 2019, 10:55:03 am 
my material path is "//nas/temp/test.sbsar"

[Plugin - myplugin] ERROR:Preload of //nas/temp/test.sbsar failed. Doesn't point to a valid resource.

so how can i fix my path ?

why i can't import material from My server?

4
i ues sbs.sdsbscompgraph.compute(), it dosen't work.

5
i have my own Material Library, but there is so many .sbs or .sbsar file. i cannor find material what i want qucikly. so i want to generate thumbnail.
So, can i use python api to solve this problem and how?

6
How can i make noodle Material with same radius.
i use warp, directional warp, vector morph node to make noodle, but it isn't what i want.
this is the picture i find in artStation.

7
Seems fine on my side.. can you show the UVs as well?



yeah, when it is straight there is no sawtooth.
but when i change point_1_world ' r chanel, the line warp and i can see the sawtooth like the picture.
i ues the same mesh as you.
mabe i had a worry setting when i publish sbsar file. i only use default setting.
now i fix it with using a blur filter and level in painter , but i don't think i did worry in Designer.

8
everything is 2048 as well in SP (including the position map)?
once again it would be easier if we could test the sbs

yes, everything is 2048.
i attcah my sbs file

9
same texture resolution?
do you mind sharing the graph?

OK, i only use one position texture as input

10
i make a generator in Designer but when i publish a sbsar file to Painter it produce sawtooth
i donnot know why, please help me

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