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Messages - Christoph Redl 0

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If I put my mask map Treshold of the Nail Tile Sampler to 1, I get a black texture? As soon is I switch the Treshold from 0.86 to 0.87 the white holes disappear. Snapshots are attatched. Can you help me?



Hi,

This looks like it could be a difference between the GPU and CPU Substance engine. If I go to Tools>Switch Engine to SSE2 (CPU) then a mask map value of 1 results in a black image. Under SSE2, I can set the threshold to anything between 0-1 to get the correct result (0.01 - .99). The CPU and GPU can have numerical precision differences in the computation.

Most of the integrations support both CPU and GPU engine. GPU engine is usually faster to compute. However, if you are using Unity, you are better off using the CPU engine as Unity only supports CPU engine at this time.

Cheers,
Wes

Thanks for the answer Wes. I tried changing the Engine, but this didn't solve me problem. The texture is still changing to black when switching the Treshold to 0,87. Would it be a problem if I jsut leave the Treshold as it is (0,5 for example).
The functions are still working!

2
If I put my mask map Treshold of the Nail Tile Sampler to 1, I get a black texture? As soon is I switch the Treshold from 0.86 to 0.87 the white holes disappear. Snapshots are attatched. Can you help me?






Pages: [1]