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Messages - Stephen_T

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1
Hi Josh,

Sorry for the late reply.
Regarding to the issue two, I tried to make two digital assets and they had their own Substance nodes, they would still overriding each other at render even with 2 different sbsar files. Also I noticed one more thing, the sbsar file contain multiple graphs, in this test case the two different sbsar files both contained a graph called "combine", as soon as I switch the Graph slider to (combine) at one of the Substance node, the result was then applied onto the other digital asset. This also explain the case in my initial question that it may be due to the name clashing with the graph names?

Thanks
Stephen

2
Hi Josh,

Thanks for your reply!

Regarding to the issue one, Is it a feature that could be added into the Substance plugin in the future?

And for issue two, yes, the texture preview in viewport is fine. So is it a thing that Houdini need to look at instead of you guys?

Thanks
Stephen

3
Hi guys,

Here are my questions:
1) The Local Overrides in the Material SOP, it didn't seem to be able to override the exposed parameters at the Substance node? am I correct? e.g. I would like to have just one Substance node in multiple assignments, then I could do different local override at each assignment at the Material SOP.

2) Substance didn't seems to produce correct result on multiple model inputs with Merge node.
For example, I had 3 separate imported models, and each one had it own Material SOP and Substance node for assignment, the Substance nodes were pointing to the same sbsar file. Then I run them through Merge node to render them together, at the viewport it was still showing the correct result, however when I rendered it, only the last model input at the Merge node had the correct result and it seem like the result of the last model applied onto the other two models input as a texture map?

Thanks
Stephen

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