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Substance Painter - Discussions - Export a color mask for VRAY, how?
on: April 25, 2020, 07:39:57 am
I am working with a large spaceship and this needs to be rendered in VRAY.
I would need a way to tell VRAY which areas to render with Carpaint material and which just the standard PBR shader.
What would be a sensible workflow for something like this? Is it possible to embed the mask somehow into the alpha channel of the Basecolor for example?
The problem is that I have laid out several materials on top of the areas that need to be car paint, and I would need to be able to mask those out as well. I get it that we can create blending mask texture and control sensibly which elements contribute or subtract from this map.
But how will I plug this in VRAY?
What adds difficulty to this is that the whole thing is way over 100 UDIMs.
I would need a way to tell VRAY which areas to render with Carpaint material and which just the standard PBR shader.
What would be a sensible workflow for something like this? Is it possible to embed the mask somehow into the alpha channel of the Basecolor for example?
The problem is that I have laid out several materials on top of the areas that need to be car paint, and I would need to be able to mask those out as well. I get it that we can create blending mask texture and control sensibly which elements contribute or subtract from this map.
But how will I plug this in VRAY?
What adds difficulty to this is that the whole thing is way over 100 UDIMs.