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Substance Integrations - Autodesk Maya - Files aren't linking correctly when creating shader network
on: May 14, 2021, 02:59:10 am
Hello,
I've had this issue with Substance Source for probably a year now. I load the .sbsar file as a substance file, click create shader network, and the shader network appears. The only issue is that all of the files are blank (black). Even if I did connect them to my AI Surface Shader, it would just appear black. I've attached screenshots of what I mean. I apologize in advance, this is probably a simple solution.


I've had this issue with Substance Source for probably a year now. I load the .sbsar file as a substance file, click create shader network, and the shader network appears. The only issue is that all of the files are blank (black). Even if I did connect them to my AI Surface Shader, it would just appear black. I've attached screenshots of what I mean. I apologize in advance, this is probably a simple solution.



