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Substance Painter - Feature Requests - Re: Shared VRAM
on: February 21, 2019, 11:11:40 pm
It is already the case. Starting with 2018.3, Substance Painter uses sparse virtual textures and only uses a pool of vram, streaming data from ram and disk when needed.Oh, bugger, didn't noticed it due to using GTX 970
Thanks for a quick answer!