1
Substance Painter - Discussions - Re: Crashes when added materials from store
on: November 13, 2018, 06:24:43 pm
Hi, thanks for the feedback! We made some modifications on the files to optimize them, it should be better now.
The materials are still quite heavy, however performances should be better. Can you please give it a try to see how it goes?
Regarding the point you mentionned about the "default map size of 4096" : it's only a parameter for preview (the "Parent Size" one) in Substance Designer and will not affect performances in Substance Painter.
It's a quick way to generate the material at the desired resolution in Substance Designer without having to set an absolute one (that would have an impact everywhere as it would be static).
However the resolution of your "Texture Set" in Substance Painter will have an impact on the computation time of the material (in case you use it in a fill layer for example).
The materials are still quite heavy, however performances should be better. Can you please give it a try to see how it goes?
Regarding the point you mentionned about the "default map size of 4096" : it's only a parameter for preview (the "Parent Size" one) in Substance Designer and will not affect performances in Substance Painter.
It's a quick way to generate the material at the desired resolution in Substance Designer without having to set an absolute one (that would have an impact everywhere as it would be static).
However the resolution of your "Texture Set" in Substance Painter will have an impact on the computation time of the material (in case you use it in a fill layer for example).