Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Gareth Standfield 1

Pages: [1]

Was wondering if anyone knows a way i can move/edit the one side of this too fit the eye better, as you can see the right eye is the one being mirrord too and its very much off the mark, sadly you cant just move this in the Y axis or something and am a little confused on what i should go about doing to fix this?

any help would be lovely!

Hey everyone, been stuck on this for awhile, the normal preview has never shown green till right at the end when i went to export this project, like the normal's are reversed, but they're not. The Normal map substance generates is completely normal but when i go to export this happens? Really stumped to how to proceed with this.

This is the normal map as it comes out.

And here is the preview/what the normal layover shows inside the program now. it has never been green till i tried to export now they're just stuck like this. As you can see the Normal map generated at the baking stage is completely fine

hello everyone so yesterday i posted about a diffuse map being black, an well i kinda figured out my issue.

i have the channels set too "diffuse, secular, normal" but i want to export for ue4 and sketchfab which needs the workflow apparently of "base colour, roughness, metallic, normal's, occlusion" for a metal object.

is there a way i can transfer the detail on my alredy existing diffuse, speculer ect maps over too the ones id need to transfer detail too UE4/UDK

thanks :)

Substance PainterSubstance Painter - Discussions - Re: Black Diffuse texture.
 on: November 10, 2018, 09:07:44 pm 
Ow hey, urm sorta from zbrush/maya/substance for a full character i have never done a full character before so learning as i go!

i was trying to get something for a "game ready" character model so was doing the weapon on a 512x512 sheet.

the diffuse is just purely black yes when i isolate it on the model, the spec is the like dirt and scratches, and the normal is just well the normal. i cant find were the colour information is coming from (the metallic look)

the export settings were custom for each map using the RGB option for diffuse so it came out just black as thats how it is in the program, but i have no clue were the metallic is coming from. 

so im not sure what my best course of action is here. i cant link the file here apparently. sorry if this is a frustrating or a silly mistake as im really new too this technical side of character art.

Substance PainterSubstance Painter - Discussions - Black Diffuse texture.
 on: November 10, 2018, 07:41:48 pm 
Hey guys rather new to almost everything in this workflow so its been trial and error, finally got to exporting and well? just a flat black texture for diffuse!

Some steam tag recommended to someone else with the same problem its due to it being metal so i need a gloss/sepecular map but does that mean i dont need a diffuse map for metal?

Pages: [1]