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Substance - Meet MAT 2 Contest - Re: Meet MAT 2 contest FAQ
on: February 07, 2020, 07:00:25 pm
How are you guys uploading to SKetchfab and have the displacement working? When I use the export option, it doesn't export height and if I do bring in height, the model needs to be subdivided but I see tons of people have their displacement working in Sketchfab. Any help would be appreciated.
I am running into the same issue. I exported my displacement maps manually, and I can get them hooked up in Sketchfab, but the displacement conveyed on the maps is completely different than what I get from previewing and rendering my textures in Substance Painter. I did a -ton- of non-destructive hand painting with fill layers and masks, largely because I'm not very confident and painted one area at a time, and the exported maps are largely white instead of the masses of gradients they should be. My little dude wasn't much, but I would have liked to have shared him, and his texturing completely depends upon the displacement.
I took screenshots of both SP and Sketchfab, but I'm uncertain if it's appropriate to share them here.
Here link to a hi res version: https://drive.google.com/open?id=1grXJsiky7vy_ncz6g0WQ9elMBxlQZ16k
OMG!
That worked!
Why did that work? Does SP export different outputs for displacement depending upon the density of the base mesh? Man, I have been doing things wrong, I have some changes to my workflow to make! I do a few seams now, and I can see I'm going to need to tweak a few settings, but I can so work with that! There is always so much to learn!
Thank you!!! My lil baby dragon has a nose now!
(Sorry it took me so long to reply, it was taking a while to process the new model so I went on the family grocery shopping trip. Thank you so much!!)