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Messages - dimeolas

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Substance PainterSubstance Painter - Discussions - Detail like carving?
 on: April 17, 2020, 09:04:40 pm 
 I want to detail my mesh to have carved detail. As in a column or pillar that has designs carved into it or raised above the surface. Havent been able to get Substance time consistently and its been some time...but I tried doing it from memory and didnt find what I needed. Add a layer and use an alpha as height and adjust the depth or height and stamp on the mesh. But things have changed in the menu else my memory.
Any hint would be appreciated

 Watching this as I want to do similar if not same. I want to add carved detail to architecture. Both inset and raised. Havent used Substace for some time but I seem to remember doing this before using a layer and using alphas, set the depth or height. But tried last night and couldnt find the controls I needed. Seems the menus have changed else I cant remember.

 Ok, very good. I will pass it back then and thanks very much.

 Fired up Alchemist for the first time in weeks and Avast threw a delighter_plugin.dll into the virus vault. Says it was infected with Win64:Evo-gen [Susp]
and I need to know if this is a legit file for alchemist or if ive been compromised. This machine doesnt go many places on the net but have gotten a couple warnings about a driverupdate site which ive never visited trying to get on the machine. It gets updated and scanned with Avast and malwarebytes every night so am concerned something is up. Google had no info on that dll so please let me kow if it should be legit.

Substance PainterSubstance Painter - Discussions - Height Reversed?
 on: November 06, 2019, 09:17:25 am 
 Simply put in using a brick....the grout is high and the brickface is low. I am sorry to ask this simple question but I find nothing that will fix this.

SubstanceSubstance - Purchases & Licenses - Re: Confused as hell
 on: September 05, 2019, 08:09:09 am 
 thank you, a very nice lady has answered. She suggests i get the Indie monthly and she will apply it to my latest version.

SubstanceSubstance - Purchases & Licenses - Re: Confused as hell
 on: September 04, 2019, 07:35:31 am 
 Thanks guys but never mind, just dont know what works of the optiuons I have and dont want to waste money.

SubstanceSubstance - Purchases & Licenses - Re: Confused as hell
 on: September 03, 2019, 06:33:59 pm 
 That might work. Maybe I should have also asked if I renew on the old Substance its offering at 9.95/m but will that upgrade to the new version because the newer SPSMs dont work w/ the older version of Substance Painter.
Do I have to pay the 75$ on the old one to bring it up to date
As you suggest my friend start a new license but then do I have to download a new Substance Painter and reinstall my resources or do I just switch licenses on my latest install and all i'm switching is the license number?
Thanks for answering. Trying to not have to reinstall my assets again.
What is confusing is that there is no option in my acct to restart that license that am currently using. Its listed under subs but not Licenses.

SubstanceSubstance - Purchases & Licenses - Confused as hell
 on: September 01, 2019, 10:43:22 am 
 Hey Guys,
I have an old Substance thats a perpetual
But had been using the newer version because the old one cant use some substances etc. I had cancelled the newer one I was using but was wanting to continue it. I had it at 9.99 or whatever for 6 months and now it would be 19.95. I find no way whatsoever of doing this, am I just sol?
Only options I see are to spend $75 to ugrade my old license but really not sure if this brings it up to the current evrsion or what it doesa/ aother option I see is to just start a new license but then I dont know if I can just apply that to my current install or if I have to redownload and set up again.
Suggestion to add an option to renew a license that was recently cancelled.

Cool, thank you...import base then add other custom maps. easy. :)

 Forgive a simple question as i dont get to play anymore. I need to know if i can import into Alchemist the albedo, normal, etc maps to create a sbsar to use in Painter. I am wanting to use some nice megascans materials. All I can see how to do is drag in the albedo and not the normals and other maps. It just isnt the same.
Thanks for any help,

SubstanceSubstance - Discussions - Project Organisation
 on: July 07, 2019, 06:35:45 pm 
 Apologies for the OT nature of my question. I am looking for a good preferable free software to help organise assets for my projects. Used to have something but that was two years ago and the name escapes me. To be able to place on one page one or two concept pics in the center and around them smaller thumbnails of the textures. That way on one page have the basics and see how they go together and whats involved. Could also have the scene in the center and certain pieces around it. Have done a bit of googling and all I find are thumb indexing softwares which won't fit the job.

Substance Integrations - UE4 - Simple Plugin Questions
 on: July 03, 2019, 02:35:06 am 
 Am I supposed to have to activate and reboot unreal each time I fire it up for the plugin?

Any way to use the plugin to get our textures into Unreal that we created within Substance?

Any way to use homemade textures with the plugin?

Great tool.

Thank you,

Thank you Jeremie, easier to see what it looks like on the website too. :)

Substance PainterSubstance Painter - Discussions - Organising and workflow
 on: April 30, 2019, 06:55:54 pm 
  Very basic question here. I've ended up with a sizable number of materials and i'm curious as to the best way to organise them for efficient use and program performance.
So, do you folks install all the materials you have...or do you just browse the website and look at your purchased assets on a project by project basis and just temp install what you need for that project?
My concern is how many resources the software can handle being installed. I dont want to feed it too many and have it bloated and slow.

Other question is if we can add new subfolders...say under 'Materials' break the assets down into Ground, leather, etc?

I assume theres no problem downloading our purchased assets on a per project basis?

Old laptop had died so getting organised and setup again. On Alchemy, havent been able to play very much but from what i've spent time on this is alot of fun. I just wish I had the time to learn to turn em into smart materials in Designer.

Thanks for the help

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