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Topics - subpablo

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UDIM support is new (and great!), but with it seems to have come a few quality of life backsteps.  Here's one:

With the removal of the color swatch for layers in UDIM mode, there's no way to re-collapse folder alpha stacks.  This makes visually scanning and navigating a complex file much more difficult due to the more cluttered view.

Non-UDIM mode funtionality:
1-Create a folder and add a mask to it.
2-right-click the folder's mask swatch and add a paint layer to your folder's mask.
3-click on your folder's "color mode" swatch to the left of your mask swatch to collapse your mask's layer stack.

UDIM functionality:
1-Create a folder and add a mask to it.
2-right-click the folder's mask swatch and add a paint layer to your folder mask.
3-Folder's mask stack can't be collapsed

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I'm hoping to find out if this is a known issue or limitation with the mask editor I should just expect to have to work around:

*SPainter version: 2020.2.0 (6.2.0)
*my baked maps (baked in Toolbag3) have no visible seams and have plenty of edge padding.
*all baked maps and models look as expected in SP's viewport. (no visible seams)
*Mask generators create glaring seams using only my mesh maps for generation.
      -Main issue is with curvature masking.  Seams begin to show up at the upper levels of the "fine" settings, and everything above that is bad enough to be unusable.
      -AO masking introduces very minor seams by comparison.
      -No visible seams in WSNormal, position, or thickness masking

In the attached image, all variables are turned off except what's highlighted in green.

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