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Topics - MrSuuBii

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hey there guys so ive got a problem where i import a map from substance designer into UE4 and the texture resolution is just doesnt look native was wandering why this problem is occurring, ive published the substance texture in both relative to parent and absolute. and ive published the file in 2048x2048 and 4096x4096. Any help is greatly appreciated

thanks :)
MrSuuBii3D

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Substance PainterSubstance Painter - Showcase - Sci_fi Scene
 on: December 31, 2014, 12:23:22 pm 
working on a couple of assets for a sci fi scene learning from wess' tutorials! lemme know what you guys think

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i seem to have a problem where mu normal map detail within substance painter seems perfect but as i bring it into Substance designer, the normals seem to go loose and wavy. as shown in the pictures, you can see the asset with the colour is in substance painter and the other is in substance designer. Normal,Rough,Metalic,base Colour nodes are all connected through a base material node within substance onto the outputs and all outputs are being viewed, however only normal seems to carry through to the viewport and the rest dont.

any help or advice would be greatly appreciated

Regards,
MrSuuBii3D

4
i seem to have a problem where mu normal map detail within substance painter seems perfect but as i bring it into Substance designer, the normals seem to go loose and wavy. as shown in the pictures, you can see the asset with the colour is in substance painter and the other is in substance designer. Normal,Rough,Metalic,base Colour nodes are all connected through a base material node within substance onto the outputs and all outputs are being viewed, however only normal seems to carry through to the viewport and the rest dont.

any help or advice would be greatly appreciated

Regards,
MrSuuBii3D

Pages: [1]