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Messages - mario.baldi

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Thank you Nicholas, I always have big problems understanding linear and sRGB gamma conversion :)

Hi there, I am writing this one just out of curiosity.

I know that both Designer and Painter, when converting a dielectric material from a metal/rough texture set to spec/gloss (i.e. when the metal map is black), assign a flat gray color to the specular map.

Now, from what I know this gray color should represent a fixed valued of 0.04 (in a range from 0 to 1 in a linear gamma).

What I noticed is that Substance Designer assign a sRGB color of 59 to the specular map, but I can't understand this value.

Theoretically 4% of 255 (rgb range) is 10.2, which in sRGB becomes 10.2*2.2 = 22.44

So my genuine question is, what am I doing wrong?
Thank you :)

Hi there, currently is a bit difficult to draw with a quick mask in material mode, it would be great to be able to control both it's opacity and color.


Bump up.
I hope this will come in the next update :)

Thank you Wes, I sent an email yesterday with the given substance, hope that will help tracking down the error.


That "soon" is killing me :D
Can't wait!

Hi Wes, thank you for your quick reply, but that is not what I meant.

I attached one image that I hope will clarify the question :)

I will try to explain this a bit better.
I have some color parameters that define a camouflage, but I would like to save some presets in a Drop-Down menu.
The idea is that, when I choose a different preset (integer value) in my Drop-Down menu, the color parameters change accordingly.
Is that possible?

I could use some hacks, like choose a preset OR use the custom colors instead, but I would prefer to have the custom colors being influenced by the presets.

EDIT: I am deeply sorry, this should have gone in the Substance Designer forum...

That's interesting. I know that with the 21 atomic nodes available you can achieve almost every kind of filter, but still there are some missing nodes IMO.
Certain filters can be just too slow as a graph network... without considering filters that require a custom interface, like a "Curve" node indeed.
So my question is, does that implies that is currently very difficult to add any new atomic node? Or just the Curve node in particular?

I also want to report what I think is a bug.

Setting the Output Size of my substance in Designer as "Relative to Parent" translates in a very low resolution even in the actual painting data. Furthermore, resizing the texture size in Painter, does not affect the projected data at all.
To get nice and sharp results, I have to set my substance Output Size to "Absolute".

Note that the preview will look horrible in both cases.

is there any way to increase the Projection tool preview resolution?
Even if the painted strokes are ok, it is very hard to make precise work with such a low quality preview.

That's a good idea... it may even already be worked on ;)

Music to my ears :D

Do you mean "hold shift + left click and drag" ?

Substance PainterSubstance Painter - Showcase - Re: Skeleton Warrior
 on: December 01, 2014, 04:00:44 pm 
Hehehe, sorry Ron, I just realized you asked for more pics... there we go! :)

Substance PainterSubstance Painter - Technical Support - Re: UV reprojection
 on: December 01, 2014, 01:01:27 pm 
That's a good workaround.
Thank you Jeremie for your reply :)

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