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Messages - mario.baldi

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196
Hi there, I baked some object space normal maps for a model I'm doing, and I can't find a way to convert it to a tangent space normal map in SD... is that possibile? I still could use Handplane for that, but it would be cool doing it inside of SD.

197
2K :S

Hey Wes, sorry another question: do lights cast shadows in SD?
Thank you!

P.S. (it's funny to see you in so many different forums :D)

198
Hi there!

This is my first post here. I'm going trough the process of learning Substance Designer and I absolutely love it!
I'm having a problem: I'm not able to bake an ambient occlusion map (from a worldSpace normal map).
I'm using the latest version of SD 4.3.1, GeForce GT555M 3GB of ram, nvidia driver 314.22.

This is the window that appears when SD crashes:
"The NVIDIA OpenGL driver lost connection with the display driver due to exceeding the Windows Time-Out limit and is unable to continue.
The application must close.

Error code: 7
Would you like to visit
http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=3007 for help?"

Thank you!

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