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Substance Designer - Showcase - Project Champion Designs
on: May 20, 2016, 12:20:05 am
Hey guys... decided to take today to make this an UBER thread for all of my substance related work. This will also follow my game design work on my personal project which employs heavy use of Substance Designer/Painter for a artist friendly workflow. In the first post of this thread, I want to share a few renders of my level that I call The Sanctuary, which is the training level for my fighting game. The challenge for this was to create the necessary textures entirely (well, almost entirely) using Substance Designer for the major landmarks such as walls and natural materials, and if needed, taking the model with the substance, and adding additional details in Painter, where i have more control of detail placement.
The workflow --
Modeling in Modo
Substance Creation in Designer with the aid of Atlasmaker... this is a blessing
Rendering in Unity.
I must say, I love this workflow and it makes creating material libraries extremely painless. Anyway, screenshots
The workflow --
Modeling in Modo
Substance Creation in Designer with the aid of Atlasmaker... this is a blessing
Rendering in Unity.
I must say, I love this workflow and it makes creating material libraries extremely painless. Anyway, screenshots
