Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - xenfruns

Pages: [1] 2 3
Substance PainterSubstance Painter - Technical Support - OCTANE EXPORT
 on: June 03, 2016, 09:46:40 am 
I got an e-mail announcing that we already have an export option for Octane.
I'm running the 2.05 ver. and I can't find it... is it already implemented?
I just got an e-mail yesterday that 2.1 has been released but didn't upgrade yet.
thanks for letting me know!

nice fixes and work arounds!! cool guys!

absolutely a great feature! i also have the same issue and have to manually correct it adding a new paint layer.

Substance PainterSubstance Painter - Showcase - Gundam Vigna Zirah ver.Ka Cosmos
 on: September 25, 2015, 11:18:47 am 
Hi! After a few months away from 3d here's my latest addition to my portfolio.
Rendered in lightwave through Substance Painter texturing job

yes, this is also important for us users that still don't have SP integration with our 3D softwares.
this way we can "re build" the stacked layers from SP using the masks that we would find in the PSD

Hahahaha!! Thanks Froyok and Fabian!
I will upgrade today! :)

I need to know when exporting normal, curvature, AO etc maps release will see the light.
I read somewhere here that the dev team was working on that.
Thanks for letting me know! :) :)

Great post!! looking forward for the PSD export option! I find myself with the same problem that I need the layers information in order to work propperly with lightwave, wich still has no plugin for substance.
Thanks West for the update!

Substance PainterSubstance Painter - Showcase - 3rd Gundam Mech project
 on: June 03, 2015, 01:10:30 pm 
Hi guys!
here's my third Gundam Mech project. Rendered with lightwave native renderer.
I hope you like it!

yes, this also has happened to me once, excat same issue and I got scared to dead for the same reasons.
I have the feeling that this also happens if you have yor definition set to 2048 or 4k when you saved the scene. Since then, before saving I set the resolution to 512 just in case. May be I'm getting crazy or something  :P

Hey Froyok!
great to hear! I'll give it a try and post if works!
Thanks :D :D

Thanks Jeremie!
I'll do it that way then

is is possible to rotate the brush angle with a shortcut while in the viewport?
sometimes happens that you need to apply a decal using a brush alpha channel picture and when trying to place it you may change its angle. you can always go to the numeric tab for rotation but I was wondering if there's a shortcut for this so you can see the "decal image cursor" rotate in the viewer.

Hi Wes!
you are right and I wouldn't have thought about something like that. I'm still quite used to photoshop and getting used to substance. what a nice and easy solution!! ;) ;)
Thanks for the welcome, I'm very very glad to be a new member and to work with this fantastic piece of software. I also would like to thanks Fabian, Froyok and Jeremie for helping us (new comers) with all the questions that we have!

yeah!!! a Clone stamp tool please!! I really need it!!
Thanks dev team!!  ;D ;D ;D

Pages: [1] 2 3